Search found 178 matches

by Eos
November 4th, 2018, 9:07 pm
Forum: Shard Events
Topic: Halloween 2018 (Act 2)
Replies: 60
Views: 3649

Re: Halloween 2018 (Act 2)

deathviper wrote:Is there going to be a closing event like we have had in the past? And if so, is that happening at 9PM UTC :)

Yes, there will be. ;) The closing event will begin shortly.
by Eos
October 30th, 2018, 4:19 pm
Forum: General Discussion
Topic: Look at this!!!
Replies: 12
Views: 426

Re: Look at this!!!

Image

Obligatory llama peninsula. :D
by Eos
October 28th, 2018, 4:38 pm
Forum: General Discussion
Topic: ''insufficient mana. you must have at least..''
Replies: 11
Views: 333

Re: ''insufficient mana. you must have at least..''

It seems that EA changed the client's "Insufficient mana for this spell." to "Insufficient mana. You must have at least X Mana to use this spell." fairly recently. We will be fixing it so it actually shows the amount of mana instead of ~1_MANA_REQUIREMENT~ soon, but it will still...
by Eos
October 27th, 2018, 1:14 am
Forum: Shard Events
Topic: Halloween 2018 (Act 2)
Replies: 60
Views: 3649

Re: Halloween 2018 (Act 2)

Please note: The blood soaked clothing can now be cut. :D
by Eos
October 20th, 2018, 4:18 pm
Forum: General Discussion
Topic: Halloween 2018: Drop
Replies: 20
Views: 1426

Re: Halloween 2018: Drop

GamliBaykus wrote:Gravedigger - Gravestone - 10/20/18

Note: these can be engraved with a statuette engraving tool. ;)
by Eos
October 20th, 2018, 1:56 am
Forum: Bug Reports
Topic: H-Town walls/e-fields - ASAP before h-town 2018
Replies: 23
Views: 883

Re: H-Town walls/e-fields - ASAP before h-town 2018

Energy field and wall of stone have been fixed in the Felucca ruleset Halloween area. :D
by Eos
October 3rd, 2018, 8:34 am
Forum: Bug Reports
Topic: Deceit Bug
Replies: 23
Views: 742

Re: Deceit Bug

Has anyone tried this lately? It should no longer be possible (in Felucca) since a few days ago. :)
by Eos
September 30th, 2018, 2:43 pm
Forum: Bug Reports
Topic: Baracoon altar lag
Replies: 5
Views: 558

Re: Baracoon altar lag

The problem appears to be caused by a large number of invisible blocker tiles that OSI placed under the water around the champion spawn altar. Specifically, there are 4,352 of them, and even though the client isn't drawing any graphics for them, it seems to slow down the game significantly. Testing ...
by Eos
September 12th, 2018, 11:00 pm
Forum: General Discussion
Topic: Any Staff Left
Replies: 36
Views: 1351

Re: Any Staff Left

The account management/reset system is definitely working (we just made sure). :) If you are not receiving emails, please double check your entered information and your email spam folder. Some email providers block spam entirely (which is what happened here). In that case, contacting Selene is a goo...
by Eos
August 4th, 2018, 11:14 am
Forum: General Discussion
Topic: Server Wars
Replies: 18
Views: 781

Re: Server Wars

Arden wrote:One - its always been 30

This is correct.

It has been 30 minutes since June 2008, before that it was 14 minutes daily.
by Eos
August 4th, 2018, 12:56 am
Forum: Shard News
Topic: Update August 3, 2018
Replies: 31
Views: 2120

Update August 3, 2018

The following changes have been applied during server wars tonight: ⋅  Corrected the Frenzied Whirlwind special move: ( Bug report ) ⋅  Number of damage ticks lowered to 3, with one occurring every second (the first being instant). ⋅  Damage corrected from 50-60 overall...
by Eos
July 31st, 2018, 11:23 am
Forum: Bug Reports
Topic: Luck statue buff icon
Replies: 2
Views: 217

Re: Luck statue buff icon

There's no icon dedicated to this in the client (no icon on OSI), however the status bar does show your increased luck and goes back to normal when the effect ends.
by Eos
July 31st, 2018, 11:13 am
Forum: Bug Reports
Topic: Virtues
Replies: 7
Views: 398

Re: Virtues

The time between losses is a full 7 days; you will never lose virtues twice in a 7-day period. This time is checked when you log in, when the world saves and when the world starts. (So it's likely a little over 7 days between losses in practice.) The problem in the most recent post is that your last...
by Eos
July 10th, 2018, 12:31 am
Forum: Bug Reports
Topic: Alliance Broken?
Replies: 7
Views: 382

Re: Alliance Broken?

The alliance turned out to have been a little broken, with several guilds being part of the alliance, but neither being a member or pending member. We fixed your alliance by re-adding all your invitees as pending members of the alliance. They should be able to accept the alliance in their guild rost...
by Eos
July 5th, 2018, 4:19 pm
Forum: General Discussion
Topic: Logging in does not refresh your house, you must open the door to keep house from falling
Replies: 10
Views: 396

Re: Logging in does not refresh your house, you must open the door to keep house from falling

The problem here is that the house sign's text is not being refreshed when you log in, so it continues to display your house as decaying for up to 1 minute. Double clicking the house sign or opening a door refreshes the house sign, removing the text. Logging in does, however, instantly stop the deca...

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