Search found 343 matches
- March 31st, 2020, 9:52 am
- Forum: Bug Reports
- Topic: Slayer, Stack damage [mage+undead]
- Replies: 5
- Views: 2910
Re: Slayer, Stack damage [mage+undead]
I think it was an era specific issue. Would have to check uoguide history for the article to confirm or publish notes. http://www.uoguide.com/Slayer Until the Stygian Abyss expansion, all Slayers did double damage to applicable monsters. However, following that expansion, Lesser Slayers do triple d...
- March 30th, 2020, 11:40 pm
- Forum: Bug Reports
- Topic: Slayer, Stack damage [mage+undead]
- Replies: 5
- Views: 2910
Re: Slayer, Stack damage [mage+undead]
Some references claiming they should indeed stack: https://community.stratics.com/threads/stacking-non-identical-slayers.153876/ https://community.stratics.com/threads/slayer-weapons-and-talismans.110211/ (suggests only different slayers will stack, so not undead slayer weapon + undead slayer talism...
- March 30th, 2020, 4:11 pm
- Forum: General Discussion
- Topic: How long are inactive accounts stored?
- Replies: 1
- Views: 1200
Re: How long are inactive accounts stored?
Accounts are eligible for deletion as soon as they go inactive (no character logins for 90 days) and all houses have decayed. However, we do not always delete accounts straight away. Sometimes it is possible for your account to still exist. It is very unlikely an account from 10 years ago will exist...
- March 30th, 2020, 3:05 pm
- Forum: General Discussion
- Topic: Client Issue - New Here
- Replies: 2
- Views: 1495
Re: Client Issue - New Here
Make sure the "Negotiate features with server" option in Razor is turned on (under the "Options" tab). If it is turned off, the server only lets you stay connected for a short time.
- March 30th, 2020, 12:19 am
- Forum: Bug Reports
- Topic: Tracking
- Replies: 3
- Views: 3253
Re: Tracking
https://uo.com/wiki/ultima-online-wiki/skills/tracking/ RunUO uses this formula for shards configured for pre-Samurai Empire: % chance = (tracking + detect hidden + random 1-20) / (hiding + stealth) * 50 For SE and above, it uses: % chance = (tracking * 2 + detect hidden) / (hiding + stealth) * 50 ...
- March 29th, 2020, 11:52 pm
- Forum: Bug Reports
- Topic: Quiver of infinity, 10% damage increase
- Replies: 10
- Views: 8113
Re: Quiver of infinity, 10% damage increase
The first version of the Quiver of Infinity (added in July 2011) had 10 DI as a mod, affecting all weapons. In August 2011, this was changed to "Damage Modifier: 10%" (the property present on all quivers) only affecting archery, but the DI mod remained on old quivers. In July 2012, the old...
- March 29th, 2020, 8:40 pm
- Forum: Bug Reports
- Topic: Dispel Field Not Working As Intended On Gates
- Replies: 5
- Views: 2821
Re: Dispel Field Not Working As Intended On Gates
Just tested it in Felucca on OSI, it works the same way.
https://community.stratics.com/threads/ ... st-1226981
Here is a post from 2009 (barely Stygian Abyss) mentioning they only dispel one side.
https://community.stratics.com/threads/ ... st-1226981
Here is a post from 2009 (barely Stygian Abyss) mentioning they only dispel one side.
- March 28th, 2020, 7:07 pm
- Forum: Bug Reports
- Topic: Cu sidhes behaviour after the owner dies PvP bug
- Replies: 8
- Views: 10068
Re: Cu sidhes behaviour after the owner dies PvP bug
After besting your opponent, you may find his pet attacking you due to the fact you disturbed his peace state by leaving a potion on ground, poisoning it and so on. It is all good, but the pet is usually a hound on steroids. And with a lucky bite and your low HP combination you may find yourself de...
- March 28th, 2020, 4:11 pm
- Forum: Bug Reports
- Topic: Bard Cool Down Timers
- Replies: 11
- Views: 9596
Re: Bard Cool Down Timers
Discordance I get the cursor and the message for whom I want to target with discordance If the target can not be seen Or If a corpse opens up ( I have it set to open within 2 tiles ) I will lose the targeting cursor and get in to the 10 second cool down If the target cannot be seen, Discordance is ...
- March 28th, 2020, 2:12 pm
- Forum: Bug Reports
- Topic: Reptile Slayer
- Replies: 3
- Views: 4423
Re: Reptile Slayer
Tested on OSI TC1:
![Image](https://i.imgur.com/iRHyXLt.gif)
(No white sparkles on lava lizard, so it's not affected by either slayers on the Horselord.)
Control test on a fire elemental with the same bow:
![Image](https://i.imgur.com/7uPrX6a.gif)
(White sparkles visible on fire elemental as expected.)
![Image](https://i.imgur.com/iRHyXLt.gif)
(No white sparkles on lava lizard, so it's not affected by either slayers on the Horselord.)
Control test on a fire elemental with the same bow:
![Image](https://i.imgur.com/7uPrX6a.gif)
(White sparkles visible on fire elemental as expected.)
- March 27th, 2020, 11:26 pm
- Forum: Bug Reports
- Topic: Dispel Field Not Working As Intended On Gates
- Replies: 5
- Views: 2821
Re: Dispel Field Not Working As Intended On Gates
Test on OSI Test Center (it works the same way):
![Image](https://i.imgur.com/RTvQZMl.gif)
![Image](https://i.imgur.com/RTvQZMl.gif)
- March 27th, 2020, 11:15 pm
- Forum: Bug Reports
- Topic: Wolf form
- Replies: 1
- Views: 4252
Re: Wolf form
OSI tests performed: Going into wolf/kitsune form: 66/110 -> 86/130 (max HP is increased first in packets) 74/110 -> 94/130 80/110 -> 100/130 3/110 -> 23/130 110/110 -> 130/130 103/110 -> 123/130 (while poisoned) 105/110 -> 125/130 (while mortally wounded) Leaving wolf/kitsune form: 91/130 -> 71/110...
- March 27th, 2020, 9:27 pm
- Forum: Bug Reports
- Topic: Auto Corpse Reequip bug
- Replies: 12
- Views: 13449
Re: Auto Corpse Reequip bug
Tried this again at the same spot in Honesty, with a resurrection at Spirituality and a corpse self-loot. Then did some more killing of cyclops. Nothing out of the ordinary happens here. I wonder if it's a client issue that may be fixed by patching. If this can be reproduced reliably by anyone, plea...
- March 27th, 2020, 8:21 pm
- Forum: Price Check
- Topic: Localized string 1158860 not found!
- Replies: 8
- Views: 4092
Re: Localized string 1158860 not found!
1158860 = Repair Bench ![Smile :)](./images/smilies/icon_e_smile_2.gif)
![Smile :)](./images/smilies/icon_e_smile_2.gif)
- March 27th, 2020, 1:09 pm
- Forum: Bug Reports
- Topic: Virtue Path Timer (COMPASSION)
- Replies: 1
- Views: 3632
Re: Virtue Path Timer (COMPASSION)
Increasing Compassion with 200 point increments (a standard escort) does indeed lead to this behavior: https://i.imgur.com/JCVadWN.png It takes 4 more standard escorts (800 points) for the gump to change to Knight. It appears the gump uses a different path calculation than the system awarding the po...