Named Target Script For UOS Please?

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RareSeller
Posts: 131

Named Target Script For UOS Please?

Post by RareSeller »

Hi can anyone make a named target script for say players and monsters so I can target them through the millions of players please.
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The Silvertiger
Posts: 4469

Re: Named Target Script For UOS Please?

Post by The Silvertiger »

If it's player: -info put serial in your macro/script.

If it's monster you can try: -info put graphic in your macro/script.
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RareSeller
Posts: 131

Re: Named Target Script For UOS Please?

Post by RareSeller »

I'm using this that I found buy would like it work so I can change the name to the boss so I can just target the boss only ... thanks

getenemy 'murderer' 'enemy' 'criminal' 'gray' 'closest'
attack 'enemy'
pause 1250
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The Silvertiger
Posts: 4469

Re: Named Target Script For UOS Please?

Post by The Silvertiger »

No...


target! (enter serial here)[for player]
Never forget June 4th 1989!
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gonthrax
Posts: 254

Re: Named Target Script For UOS Please?

Post by gonthrax »

Not verbatum, check for syntax. Logic is sound though. Make another macro to clear ignore list.

if not listexists 'mobs_to_kill'
@createlist 'mobs_to_kill'
@pushlist 'mobs_to_kill' 'mob1's name'
@pushlist 'mobs_to_kill' 'mob2's name'
//etc etc...
endif

getenemy 'murderer' 'enemy' 'criminal' 'gray' 'next'
for 0 to 'mobs_to_kill'
if @findobject 'enemy'
waitforproperties 'found' 1000
if @property mobs_to_kill[] 'found' and not @property 'bonded' 'found'
attack! 'enemy'
//whatever you want to happen here
else
ignoreobject 'found'
endif
endif
endfor
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RareSeller
Posts: 131

Re: Named Target Script For UOS Please?

Post by RareSeller »

Thanks :)
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Shallan
Posts: 1483

Re: Named Target Script For UOS Please?

Post by Shallan »

gonthrax wrote:Not verbatum, check for syntax. Logic is sound though. Make another macro to clear ignore list.

if not listexists 'mobs_to_kill'
@createlist 'mobs_to_kill'
@pushlist 'mobs_to_kill' 'mob1's name'
@pushlist 'mobs_to_kill' 'mob2's name'
//etc etc...
endif

getenemy 'murderer' 'enemy' 'criminal' 'gray' 'next'
for 0 to 'mobs_to_kill'
if @findobject 'enemy'
waitforproperties 'found' 1000
if @property mobs_to_kill[] 'found' and not @property 'bonded' 'found'
attack! 'enemy'
//whatever you want to happen here
else
ignoreobject 'found'
endif
endif
endfor
nice afk witch kill macro. now i know what all those archers do there.
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gonthrax
Posts: 254

Re: Named Target Script For UOS Please?

Post by gonthrax »

Shallan wrote: nice afk witch kill macro. now i know what all those archers do there.
gonthrax and his sponsors do not condone immoral use of this knowledge and cannot be held responsible for any personal harm caused by misuse.
RareSeller
Posts: 131

Re: Named Target Script For UOS Please?

Post by RareSeller »

How do u work these macros ?? sorry my skills in macro scripts are really poor.

Isnt there a way to combine the 2 so I can press a button and it will choose one of the boss spawns in Christmas town as I can never find the bar of the boss to damage it ...
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