Named Target Script For UOS Please?
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- Posts: 131
Named Target Script For UOS Please?
Hi can anyone make a named target script for say players and monsters so I can target them through the millions of players please.
- The Silvertiger
- Posts: 4469
Re: Named Target Script For UOS Please?
If it's player: -info put serial in your macro/script.
If it's monster you can try: -info put graphic in your macro/script.
If it's monster you can try: -info put graphic in your macro/script.
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
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- Posts: 131
Re: Named Target Script For UOS Please?
I'm using this that I found buy would like it work so I can change the name to the boss so I can just target the boss only ... thanks
getenemy 'murderer' 'enemy' 'criminal' 'gray' 'closest'
attack 'enemy'
pause 1250
getenemy 'murderer' 'enemy' 'criminal' 'gray' 'closest'
attack 'enemy'
pause 1250
- The Silvertiger
- Posts: 4469
Re: Named Target Script For UOS Please?
No...
target! (enter serial here)[for player]
target! (enter serial here)[for player]
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Re: Named Target Script For UOS Please?
Not verbatum, check for syntax. Logic is sound though. Make another macro to clear ignore list.
if not listexists 'mobs_to_kill'
@createlist 'mobs_to_kill'
@pushlist 'mobs_to_kill' 'mob1's name'
@pushlist 'mobs_to_kill' 'mob2's name'
//etc etc...
endif
getenemy 'murderer' 'enemy' 'criminal' 'gray' 'next'
for 0 to 'mobs_to_kill'
if @findobject 'enemy'
waitforproperties 'found' 1000
if @property mobs_to_kill[] 'found' and not @property 'bonded' 'found'
attack! 'enemy'
//whatever you want to happen here
else
ignoreobject 'found'
endif
endif
endfor
if not listexists 'mobs_to_kill'
@createlist 'mobs_to_kill'
@pushlist 'mobs_to_kill' 'mob1's name'
@pushlist 'mobs_to_kill' 'mob2's name'
//etc etc...
endif
getenemy 'murderer' 'enemy' 'criminal' 'gray' 'next'
for 0 to 'mobs_to_kill'
if @findobject 'enemy'
waitforproperties 'found' 1000
if @property mobs_to_kill[] 'found' and not @property 'bonded' 'found'
attack! 'enemy'
//whatever you want to happen here
else
ignoreobject 'found'
endif
endif
endfor
Re: Named Target Script For UOS Please?
nice afk witch kill macro. now i know what all those archers do there.gonthrax wrote:Not verbatum, check for syntax. Logic is sound though. Make another macro to clear ignore list.
if not listexists 'mobs_to_kill'
@createlist 'mobs_to_kill'
@pushlist 'mobs_to_kill' 'mob1's name'
@pushlist 'mobs_to_kill' 'mob2's name'
//etc etc...
endif
getenemy 'murderer' 'enemy' 'criminal' 'gray' 'next'
for 0 to 'mobs_to_kill'
if @findobject 'enemy'
waitforproperties 'found' 1000
if @property mobs_to_kill[] 'found' and not @property 'bonded' 'found'
attack! 'enemy'
//whatever you want to happen here
else
ignoreobject 'found'
endif
endif
endfor
___________________________________
UABOF - Users against Bullshit on forum.
UABOF - Users against Bullshit on forum.
Re: Named Target Script For UOS Please?
gonthrax and his sponsors do not condone immoral use of this knowledge and cannot be held responsible for any personal harm caused by misuse.Shallan wrote: nice afk witch kill macro. now i know what all those archers do there.
The Silvertiger and Hugsforpeace like this.
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- Posts: 131
Re: Named Target Script For UOS Please?
How do u work these macros ?? sorry my skills in macro scripts are really poor.
Isnt there a way to combine the 2 so I can press a button and it will choose one of the boss spawns in Christmas town as I can never find the bar of the boss to damage it ...
Isnt there a way to combine the 2 so I can press a button and it will choose one of the boss spawns in Christmas town as I can never find the bar of the boss to damage it ...