it's been here already every now and again, but to no definite answer, IMO.
How to best call Momentum Strike when facing one opponent, but having to fend off additional spawn?
My script does not seem to work too well, what I want to do is this:
- solo Shimmering Effusion with Sampire/Whammy
- I have the gear and skills to successfully to solo it WITHOUT the additional spawn. This works well, I do not lose health too much and I deal enough damage to potentially finish it.
- as soon as the brumes and stuff arrive, I'm done
Here's how I call the whole thing:
toggle Momentum Strike ON initially with separate macro, then this:
Code: Select all
warmode 'on'
//switch first two lines as needed
// @getenemy 'any' 'closest'
@getenemy 'enemy' 'gray' 'criminal' 'murderer' 'closest'
if hits 'enemy' == maxhits 'enemy'
virtue 'honor'
waitfortarget 500
target! 'enemy'
endif
@attack 'enemy'
if @injournal 'You transfer the momentum of your weapon into another enemy!' or @injournal 'failure message'
cast "Momentum Strike"
clearjournal
endif
if @findtype 0x2263 'any' 'backpack' and not buffexists 'curse weapon'
usetype! 0x2263
//pause 500
endif
if not buffexists 'enemy of one'
cast 'enemy of one'
endif
if not buffexists 'Consecrate Weapon'
cast 'consecrate weapon'
endif
if not timerexists 'counter'
settimer 'counter' 0
endif
if timer 'counter' >= 7000
cast "counter attack"
settimer 'counter' 0
endif
if stam < 30
cast 'divine fury'
endif