Mining script that doesnt require fire beetle

Share your guides, how-tos, FAQs, and so forth. This is not for support -- post questions in General Discussion.
User avatar
The Silvertiger
Posts: 4469

Re: Mining script that doesnt require fire beetle

Post by The Silvertiger »

fluffhead321 wrote:what do I set ingot source too? Is that my char. inventory?
Your restock box or drop box where iron ingots for tinkering are.
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
fluffhead321 likes this.
Top
one of millions
Posts: 244

Re: Mining script that doesnt require fire beetle

Post by one of millions »

is there a possibility for some one to add something like:

@setalias "prospector`s Tool"
if in journal "you put some dull copper" use prospector`s Tool

if in journal "you put some copper" use prospector`s Tool

if in journal "here is no metal to mine" clear journal

but correctly and so that it works in to the script?
User avatar
The Silvertiger
Posts: 4469

Re: Mining script that doesnt require fire beetle

Post by The Silvertiger »

one of millions wrote:is there a possibility for some one to add something like:

@setalias "prospector`s Tool"
if in journal "you put some dull copper" use prospector`s Tool

if in journal "you put some copper" use prospector`s Tool

if in journal "here is no metal to mine" clear journal

but correctly and so that it works in to the script?
Do you want it for every metal or just D.C.?
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
one of millions
Posts: 244

Re: Mining script that doesnt require fire beetle

Post by one of millions »

i prefer only for dull cooper and cooper. or for verite too if possible.
User avatar
The Silvertiger
Posts: 4469

Re: Mining script that doesnt require fire beetle

Post by The Silvertiger »

K, I will add it to my list.
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
SrCreosota
Posts: 51

Re: Mining script that doesnt require fire beetle

Post by SrCreosota »

Guys, the macro not found nice... when it recall to my house, dont drop minerals on "ingotssource" why?
Image
hrs024
Posts: 2634

Re: Mining script that doesnt require fire beetle

Post by hrs024 »

Organizer agent 'Ore' needs to be configured from your backpack to dropoff container and have the 4 ore graphics and 6 mining gems
DISCORD NAME hrs024 #0656
hrs024
Posts: 2634

Re: Mining script that doesnt require fire beetle

Post by hrs024 »

bump
DISCORD NAME hrs024 #0656
User avatar
kakel_anders
Posts: 361

Re: Mining script that doesnt require fire beetle

Post by kakel_anders »

Bump for what? :)
"Commander #1638" on Discord

"Don't say anything bad about someone until you've walked a mile in his shoes. That way, when you say something bad, you're a mile away, and you've got his shoes." - Jack Handey - Deep Thoughts (SNL)
hrs024
Posts: 2634

Re: Mining script that doesnt require fire beetle

Post by hrs024 »

bump so somebody can find the thread
DISCORD NAME hrs024 #0656
User avatar
kakel_anders
Posts: 361

Re: Mining script that doesnt require fire beetle

Post by kakel_anders »

Ahh cool,

Well here is my edit, not a big edit but i added a few more books.
I noticed that if the script gets interrupted and you have a shit lrc suit you end up running out of mana pretty darn quick once you restart it.
(And its sometimes faster than respawn)

Code: Select all

//1. need 2 full runebooks marked 1 tile south of the mineable locations
//2. macro assumes you have tinkering and spot at dropoff location to restock ingots
//3. Organizer agent 'Ore' needs to be configured from your backpack to dropoff container and have the 4 ore graphics and 6 mining gems
//4. pauses after recalls are set to 2000 for 0Faster Casting. Change to 1750 for 1FC and 1500 for 2FC
if not @findobject 'IngotsSource'
  promptalias 'IngotsSource'
endif
if not @findobject 'OreBookOne'
  promptalias 'OreBookOne'
endif
if not @findobject 'OreBookTwo'
  promptalias 'OreBookTwo'
endif
if not @findobject 'OreBookThree'
  promptalias 'OreBookThree'
endif
if not @findobject 'OreBookFour'
  promptalias 'OreBookFour'
endif
if not @findobject 'HomeOre'
  promptalias 'HomeOre'
endif
if not listexists 'OreBook'
  createlist 'OreBook'
  pushlist 'OreBook' 'OreBookOne'
  pushlist 'OreBook' 'OreBookTwo'
  pushlist 'OreBook' 'OreBookThree'
  pushlist 'OreBook' 'OreBookFour'
endif
if not listexists 'Runes'
  createlist 'Runes'
  pushlist 'Runes' 5
  pushlist 'Runes' 11
  pushlist 'Runes' 17
  pushlist 'Runes' 23
  pushlist 'Runes' 29
  pushlist 'Runes' 35
  pushlist 'Runes' 41
  pushlist 'Runes' 47
  pushlist 'Runes' 53
  pushlist 'Runes' 59
  pushlist 'Runes' 65
  pushlist 'Runes' 71
  pushlist 'Runes' 77
  pushlist 'Runes' 83
  pushlist 'Runes' 89
  pushlist 'Runes' 95
endif
For 0 to 'OreBook'
For 0 to 'Runes'
pause 500
clearjournal
pause 500
useobject OreBook[]
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 Runes[]
//tells you which rune you are on, see runelist above
sysmsg 'Rune' 33
sysmsg Runes[] 33
pause 2000
while not @injournal 'no metal here' and not @injournal "can't mine that"
  //use pickaxe to northern tile until specified weight is reached
  pause 300
  usetype 0xe86
  waitfortarget 1000
  targettileoffset 0 -1 0
  // once weight is reached go home, if getting overweight, lower it
  if weight > 420
    useobject 'HomeOre'
    waitforgump 0x554b87f3 5000
    replygump 0x554b87f3 5
    pause 2000
    // organizer to put up ore
    organizer 'Ore'
    while organizing
    endwhile
    // get ingots if low
    if counttype 0x1bf2 0 'backpack' < 20
      useobject 'IngotsSource'
      pause 1000
      movetype 0x1bf2 'IngotsSource' 'backpack' (0 0 0) 0 40
      pause 1000
    endif
    // kits
    while @counttype 0x1eb8 0 'backpack' < 2
      usetype! 0x1eb8
      waitforgump 0x38920abd 15000
      replygump 0x38920abd 8
      waitforgump 0x38920abd 15000
      replygump 0x38920abd 23
    endwhile
    //pickaxes
    while @counttype 0xe86 0 'backpack' < 3
      usetype! 0x1eb8
      waitforgump 0x38920abd 15000
      replygump 0x38920abd 8
      waitforgump 0x38920abd 15000
      replygump 0x38920abd 114
    endwhile
    //recall back to where you were
    useobject OreBook[]
    waitforgump 0x554b87f3 5000
    replygump 0x554b87f3 Runes[]
    pause 2000
  endif
endwhile
endfor
//recall home so ingot container is found
pause 1000
useobject 'HomeOre'
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 5
pause 2000
endfor
"Commander #1638" on Discord

"Don't say anything bad about someone until you've walked a mile in his shoes. That way, when you say something bad, you're a mile away, and you've got his shoes." - Jack Handey - Deep Thoughts (SNL)
hrs024
Posts: 2634

Re: Mining script that doesnt require fire beetle

Post by hrs024 »

il try it out, than you =]
DISCORD NAME hrs024 #0656
Mizernik
Posts: 25

Re: Mining script that doesnt require fire beetle

Post by Mizernik »

Some help pls i want to add " if can't mine there "
to jump to the next rune. Just not sure how to do it. I think supose to be somwhere there but not sure what comand to add

while not @injournal 'no metal here' and not @injournal "can't mine that"
User avatar
kakel_anders
Posts: 361

Re: Mining script that doesnt require fire beetle

Post by kakel_anders »

Just make sure to mark runes where you can actually mine.

For example i set up mine to mine targettileoffset 0 -1 0

What you need to do when marking runes is to use this little macro before marking.
That way you know it's a valid spot.

Code: Select all

usetype 0xe86
  waitfortarget 1000
  targettileoffset 0 -1 0
Same code as in the big script, and if it works the script most certainly will to.
"Commander #1638" on Discord

"Don't say anything bad about someone until you've walked a mile in his shoes. That way, when you say something bad, you're a mile away, and you've got his shoes." - Jack Handey - Deep Thoughts (SNL)
ersun
Posts: 248

Re: Mining script that doesnt require fire beetle

Post by ersun »

any help add for this script for world save ? and if location blocked go other runes?
Post Reply