Mining script that doesnt require fire beetle

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Bad Religion
Posts: 2597

Mining script that doesnt require fire beetle

Post by Bad Religion »

Anyone have a mining script similar to the lumberjacking script that doesnt require a fire beetle? LIke it mines, recalls to house, smelts, recalls to next location?

THanks in advance
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Bad Religion
Posts: 2597

Re: Mining script that doesnt require fire beetle

Post by Bad Religion »

Got one thanks Jacob!
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wicth1
Posts: 2

Re: Mining script that doesnt require fire beetle

Post by wicth1 »

Which one did you get?
Cunnana
Posts: 1005

Re: Mining script that doesnt require fire beetle

Post by Cunnana »

Magery Version no beetle:
//1. need 2 full runebooks marked 1 tile south of the mineable locations
//2. macro assumes you have tinkering and spot at dropoff location to restock ingots
//3. Organizer agent 'Ore' needs to be configured from your backpack to dropoff container and have the 4 ore graphics and 6 mining gems
//4. pauses after recalls are set to 2000 for 0Faster Casting. Change to 1750 for 1FC and 1500 for 2FC
if not @findobject 'IngotsSource'
promptalias 'IngotsSource'
endif
if not @findobject 'OreBookOne'
promptalias 'OreBookOne'
endif
if not @findobject 'OreBookTwo'
promptalias 'OreBookTwo'
endif
if not @findobject 'HomeOre'
promptalias 'HomeOre'
endif
if not listexists 'OreBook'
createlist 'OreBook'
pushlist 'OreBook' 'OreBookOne'
pushlist 'OreBook' 'OreBookTwo'
endif
if not listexists 'Runes'
createlist 'Runes'
pushlist 'Runes' 5
pushlist 'Runes' 11
pushlist 'Runes' 17
pushlist 'Runes' 23
pushlist 'Runes' 29
pushlist 'Runes' 35
pushlist 'Runes' 41
pushlist 'Runes' 47
pushlist 'Runes' 53
pushlist 'Runes' 59
pushlist 'Runes' 65
pushlist 'Runes' 71
pushlist 'Runes' 77
pushlist 'Runes' 83
pushlist 'Runes' 89
pushlist 'Runes' 95
endif
For 0 to 'OreBook'
For 0 to 'Runes'
pause 500
clearjournal
pause 500
useobject OreBook[]
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 Runes[]
//tells you which rune you are on, see runelist above
sysmsg 'Rune' 33
sysmsg Runes[] 33
pause 2000
while not @injournal 'no metal here' and not @injournal "can't mine that"
//use pickaxe to northern tile until specified weight is reached
pause 300
usetype 0xe86
waitfortarget 1000
targettileoffset 0 -1 0
// once weight is reached go home, if getting overweight, lower it
if weight > 475
useobject 'HomeOre'
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 5
pause 2000
// organizer to put up ore
organizer 'Ore'
while organizing
endwhile
// get ingots if low
if counttype 0x1bf2 0 'backpack' < 20
useobject 'IngotsSource'
pause 1000
movetype 0x1bf2 'IngotsSource' 'backpack' (0 0 0) 0 40
pause 1000
endif
// kits
while @counttype 0x1eb8 0 'backpack' < 2
usetype! 0x1eb8
waitforgump 0x38920abd 15000
replygump 0x38920abd 8
waitforgump 0x38920abd 15000
replygump 0x38920abd 23
endwhile
//pickaxes
while @counttype 0xe86 0 'backpack' < 3
usetype! 0x1eb8
waitforgump 0x38920abd 15000
replygump 0x38920abd 8
waitforgump 0x38920abd 15000
replygump 0x38920abd 114
endwhile
//recall back to where you were
useobject OreBook[]
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 Runes[]
pause 2000
endif
endwhile
endfor
//recall home so ingot container is found
pause 1000
useobject 'HomeOre'
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 5
pause 2000
endfor







Chivalry version no beetle:
//1. need 2 full runebooks marked 1 tile south of the mineable locations
//2. macro assumes you have tinkering and spot at dropoff location to restock ingots
//3. Organizer agent 'Ore' needs to be configured from your backpack to dropoff container and have the 4 ore graphics and 6 mining gems
//4. pauses after recalls are set to 1500 for 2Faster Casting. Change to 2000 for 0FC and 1000 for 4FC
if not @findobject 'IngotsSource'
promptalias 'IngotsSource'
endif
if not @findobject 'OreBookOne'
promptalias 'OreBookOne'
endif
if not @findobject 'OreBookTwo'
promptalias 'OreBookTwo'
endif
if not @findobject 'HomeOre'
promptalias 'HomeOre'
endif
if not listexists 'OreBook'
createlist 'OreBook'
pushlist 'OreBook' 'OreBookOne'
pushlist 'OreBook' 'OreBookTwo'
endif
if not listexists 'Runes'
createlist 'Runes'
pushlist 'Runes' 7
pushlist 'Runes' 13
pushlist 'Runes' 19
pushlist 'Runes' 25
pushlist 'Runes' 31
pushlist 'Runes' 37
pushlist 'Runes' 43
pushlist 'Runes' 49
pushlist 'Runes' 55
pushlist 'Runes' 61
pushlist 'Runes' 67
pushlist 'Runes' 73
pushlist 'Runes' 79
pushlist 'Runes' 85
pushlist 'Runes' 91
pushlist 'Runes' 97
endif
For 0 to 'OreBook'
For 0 to 'Runes'
pause 500
clearjournal
pause 500
useobject OreBook[]
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 Runes[]
//tells you which rune you are on, see runelist above
sysmsg 'Rune' 33
sysmsg Runes[] 33
pause 1500
while not @injournal 'no metal here' and not @injournal "can't mine that"
//use pickaxe to northern tile until specified weight is reached
pause 300
usetype 0xe86
waitfortarget 1000
targettileoffset 0 -1 0
// once weight is reached go home, if getting overweight, lower it
if weight > 475
useobject 'HomeOre'
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 7
pause 1500
// organizer to put up ore
organizer 'Ore'
while organizing
endwhile
// get ingots if low
if counttype 0x1bf2 0 'backpack' < 20
useobject 'IngotsSource'
pause 1000
movetype 0x1bf2 'IngotsSource' 'backpack' (0 0 0) 0 40
pause 1000
endif
// kits
while @counttype 0x1eb8 0 'backpack' < 2
usetype! 0x1eb8
waitforgump 0x38920abd 15000
replygump 0x38920abd 8
waitforgump 0x38920abd 15000
replygump 0x38920abd 23
endwhile
//pickaxes
while @counttype 0xe86 0 'backpack' < 3
usetype! 0x1eb8
waitforgump 0x38920abd 15000
replygump 0x38920abd 8
waitforgump 0x38920abd 15000
replygump 0x38920abd 114
endwhile
//recall back to where you were
useobject OreBook[]
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 Runes[]
pause 1500
endif
endwhile
endfor
//recall home so ingot container is found
pause 1000
useobject 'HomeOre'
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 7
pause 1500
endfor
User avatar
leo_azenha
Posts: 69

Re: Mining script that doesnt require fire beetle

Post by leo_azenha »

The best macro EVER!!
Do you have a macro to smelt it too?
TKS!
Arakiry
Posts: 67

Re: Mining script that doesnt require fire beetle

Post by Arakiry »

the script try mine on homeore and block in this line.
help me plz?
User avatar
The Silvertiger
Posts: 4469

Re: Mining script that doesnt require fire beetle

Post by The Silvertiger »

Arakiry wrote:the script try mine on homeore and block in this line.
help me plz?
Location is blocked?
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Arakiry
Posts: 67

Re: Mining script that doesnt require fire beetle

Post by Arakiry »

no the script try mining on homeore location because with two books cant spawn the iron on the spots and a lot of recall= low mana = fail recall = fail organization of runes for recall
User avatar
The Silvertiger
Posts: 4469

Re: Mining script that doesnt require fire beetle

Post by The Silvertiger »

Oh ok... You have to add a line. Let me browse my macros.
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
one of millions
Posts: 244

Re: Mining script that doesnt require fire beetle

Post by one of millions »

me too i added 2 books it happends often. or the client crashes down. but in case of no afk working its ok
Last edited by one of millions on December 23rd, 2017, 11:19 pm, edited 1 time in total.
one of millions
Posts: 244

Re: Mining script that doesnt require fire beetle

Post by one of millions »

its happens if you tinker skill is to low and you fail to produce pickaxes. so the script try recall same time and fail too. but the script means you are on the right position and start to mining. the problem is there is no request if no action happens so he will hang in loop.
one of millions
Posts: 244

Re: Mining script that doesnt require fire beetle

Post by one of millions »

also this with restock barley works. but this is maybe also only a problem of me. i don`t know how to configurate.
one of millions
Posts: 244

Re: Mining script that doesnt require fire beetle

Post by one of millions »

whatever happened, for some reason the spot of dropoff bag should be blocked. In this case, he continues with mining and overloads himself.
User avatar
kakel_anders
Posts: 361

Re: Mining script that doesnt require fire beetle

Post by kakel_anders »

I added a few extra books and it seems like that fixed the issue
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fluffhead321
Posts: 762

Re: Mining script that doesnt require fire beetle

Post by fluffhead321 »

what do I set ingot source too? Is that my char. inventory?
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