Re: Things need fixings
Posted: February 14th, 2017, 1:37 pm
Bump
A Mondain's Legacy era Ultima Online freeshard.
https://www.uogdemise.com/community/
https://www.uogdemise.com/community/viewtopic.php?f=14&t=6654
Necrodog wrote:Bump
Necrodog wrote:Bump
........come on Man bump with something that needs to be fixedNecrodog wrote:Bump
There are server lines on OSI, but not on Demise! This needs to be fixed! My guild is being cheated!Bama wrote:........come on Man bump with something that needs to be fixed
Right on! If we're going to ruin this shard, then let's really destroy everything good/fun about it and make it totally worthless.Bama wrote:Sizzler-_5-4_06.23.jpg
Monsters definitely do flee on OSI. Though, it does seem like when a monster is attacked, it will not flee for 5-20 seconds to defend itself. This makes fleeing less apparent. If you stop attacking a monster when it's low health on OSI, it will flee just like it would here. The exact mechanics require further analysis.Loler wrote:Monsters are not supposed to flee when under 16% like they do on demise this is not osi accurate.
If it doesn't reset your swing delay when equipping a weapon, you could instantly swing. I believe this was fixed even before AOS on OSI. When repeatedly unequipping/equipping a weapon, you don't ever swing on OSI, suggesting it works as it does here.Loler wrote:swing rate is based off your last weapon you swung at the moment of the swing disarming your weapon and rearming it or another weapon should not reset your swing based on the new weapon or at all this is not osi accurate.
The killer property was actually tested back in 2013 and we found it didn't affect named monsters on OSI. That's why it was changed. Protection still working on named monsters is the bug, actually. I just tested an eagle protection talisman vs. Swoop on OSI and it had no effect.Loler wrote:re-add killer property to work vs named ml monsters. this is not osi accurate and is not fair. protection still work killer should too.
I just wanted to point out the irony here...Loler wrote:there is no wind immunity on osi. this is not osi accurate and should be changed we are an osi clone.
Faction artifacts still do not exist here, this is not OSI accurate and should be changed. (however if added remove the point system behind it or you will have many people just farming their own characters for points)
Thx for the response, but I prefer to just cry and say that the GMs are corrupt like Opywang because I am a greedy narcissistic scumbag.Eos wrote:...