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Re: Things need fixings

Posted: February 14th, 2017, 1:37 pm
by Necrodog
Bump

Re: Things need fixings

Posted: February 17th, 2017, 2:02 pm
by Necrodog
Bump

Re: Things need fixings

Posted: February 24th, 2017, 2:57 pm
by Necrodog
Bump

Re: Things need fixings

Posted: February 24th, 2017, 4:07 pm
by Bama
Necrodog wrote:Bump
Necrodog wrote:Bump
Necrodog wrote:Bump
........come on Man bump with something that needs to be fixed


Like I don't know

Why must you be homeless to be able to buy or trade or place a house or a house plot

Re: Things need fixings

Posted: March 1st, 2017, 6:41 pm
by Necrodog
Bama wrote:........come on Man bump with something that needs to be fixed
There are server lines on OSI, but not on Demise! This needs to be fixed! My guild is being cheated!

Re: Things need fixings

Posted: March 1st, 2017, 7:47 pm
by Loler
same

Re: Things need fixings

Posted: March 3rd, 2017, 12:30 pm
by Bama
You both are bad at this

Fix bod collecting for humans

Why does jack of all trades (20.0 skill) in all skills only apply when they get 0.1 real skill in tailor and smith skills and not before
Only real skill applies to collecting bods

Re: Things need fixings

Posted: April 23rd, 2017, 7:14 pm
by Loler
bump

Re: Things need fixings

Posted: May 4th, 2017, 11:26 am
by Bama
Sizzler-_5-4_06.23.jpg
Sizzler-_5-4_06.23.jpg (199.51 KiB) Viewed 6006 times

Re: Things need fixings

Posted: May 4th, 2017, 4:59 pm
by Necrodog
Bama wrote:Sizzler-_5-4_06.23.jpg
Right on! If we're going to ruin this shard, then let's really destroy everything good/fun about it and make it totally worthless.

Re: Things need fixings

Posted: May 5th, 2017, 5:14 pm
by subaru
Image

Re: Things need fixings

Posted: May 8th, 2017, 3:02 pm
by Bama
Savage kin paint does not work properly

Re: Things need fixings

Posted: May 13th, 2017, 3:55 pm
by Eos
It may seem like this thread is being ignored, but most problems outlined here are either not OSI-based or an oversimplification of OSI mechanics.

Some examples:
Loler wrote:Monsters are not supposed to flee when under 16% like they do on demise this is not osi accurate.
Monsters definitely do flee on OSI. Though, it does seem like when a monster is attacked, it will not flee for 5-20 seconds to defend itself. This makes fleeing less apparent. If you stop attacking a monster when it's low health on OSI, it will flee just like it would here. The exact mechanics require further analysis.
Loler wrote:swing rate is based off your last weapon you swung at the moment of the swing disarming your weapon and rearming it or another weapon should not reset your swing based on the new weapon or at all this is not osi accurate.
If it doesn't reset your swing delay when equipping a weapon, you could instantly swing. I believe this was fixed even before AOS on OSI. When repeatedly unequipping/equipping a weapon, you don't ever swing on OSI, suggesting it works as it does here.
Loler wrote:re-add killer property to work vs named ml monsters. this is not osi accurate and is not fair. protection still work killer should too.
The killer property was actually tested back in 2013 and we found it didn't affect named monsters on OSI. That's why it was changed. Protection still working on named monsters is the bug, actually. I just tested an eagle protection talisman vs. Swoop on OSI and it had no effect.
Loler wrote:there is no wind immunity on osi. this is not osi accurate and should be changed we are an osi clone.

Faction artifacts still do not exist here, this is not OSI accurate and should be changed. (however if added remove the point system behind it or you will have many people just farming their own characters for points)
I just wanted to point out the irony here...


The problems that we can successfully test and verify will definitely be looked into.

Re: Things need fixings

Posted: May 13th, 2017, 4:17 pm
by Vander Nars
dear god dont add faction artifacts unless you wanna see a bunch of pvm faction chars who dont pvp but have all the faction items on their suits.

Re: Things need fixings

Posted: May 13th, 2017, 6:50 pm
by Necrodog
Eos wrote:...
Thx for the response, but I prefer to just cry and say that the GMs are corrupt like Opywang because I am a greedy narcissistic scumbag.