Working As Intended Trapped Dart Boxes Are Broken

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The Silvertiger
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Re: Trapped Dart Boxes Are Broken

Post by The Silvertiger »

Implementation of osi bugs... Let's give this a thumbs up...
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atomic chicken
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Re: Trapped Dart Boxes Are Broken

Post by atomic chicken »

Just bc you claim it's an osi bug doesn't mean it is an osi bug, it's not a bug until they announce that it is or try to fix it. Randomly assigning key characteristics of osi as "osi bugs" is a cheap way to claim status of being osi-like without actually being remotely close to Osi. Things that are not osi accurate and have had the cop out move of claiming it's "buggy" casting and trap boxes. Neither are bugs, both are on osi, both are beloved by osi players.
Trap boxes have been on osi for a very long time and if they were a bug would have been fixed by now.
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The Silvertiger
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Re: Trapped Dart Boxes Are Broken

Post by The Silvertiger »

If it wasn't a bug you wouldn't have to turn it to obtain the effect.
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atomic chicken
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Re: Trapped Dart Boxes Are Broken

Post by atomic chicken »

Its been there forever, if they dont like it, they'd fix it.
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Vander Nars
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Re: Trapped Dart Boxes Are Broken

Post by Vander Nars »

The Silvertiger wrote:If it wasn't a bug you wouldn't have to turn it to obtain the effect.
Can you prove that? Do you have a quote from the devs that say its a bug?
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The Silvertiger
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Re: Trapped Dart Boxes Are Broken

Post by The Silvertiger »

Vander Nars wrote:
The Silvertiger wrote:If it wasn't a bug you wouldn't have to turn it to obtain the effect.
Can you prove that? Do you have a quote from the devs that say its a bug?
It is a known bug. If they were to say it was a bug they would have to fix it. It was convient for them to keep it instead of fixing the issues that would have ensued after the fix. Stuff we call common place here. EO-para ganks and the need to have resisting spells on almost every PvP template because paralyze gets treated different from other spells counteracted by resisting spells. Say for instance poison... You have a chance to resist poison even after an EO, but with paralyze you have 0 chance of resisting it. You only lessen the effect of the spell.

Upon further review of the subject at hand, I say give it a thumbs up, but only if we add the heatseeking pots back. After all it is an era specific bug. ;)
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atomic chicken
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Re: Trapped Dart Boxes Are Broken

Post by atomic chicken »

That's a no to the heat-seeking explo pot. With scripts that'll be broken, and we all know how much the potatoes love their scripts. Also, it's not era accurate.

Also, I agree resist is still necessary for preventing poisong or mana vamp, etc. It's just para is a death sentence for non-traditional templates without resist.
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The Silvertiger
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Re: Trapped Dart Boxes Are Broken

Post by The Silvertiger »

atomic chicken wrote:That's a no to the heat-seeking explo pot. With scripts that'll be broken, and we all know how much the potatoes love their scripts. Also, it's not era accurate.

Also, I agree resist is still necessary for preventing poisong or mana vamp, etc. It's just para is a death sentence for non-traditional templates without resist.
Actually, it is era accurate and this one I can prove. Just let me find that one thread necrodog and loler haven't bumped lately.
Last edited by The Silvertiger on July 25th, 2017, 6:05 am, edited 1 time in total.
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The Silvertiger
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Re: Trapped Dart Boxes Are Broken

Post by The Silvertiger »

The Silvertiger wrote:Explosions potions were changed on demise in the last few years to not follow the target after the target moved, but according to these publish notes this was changed after our cutoff.

"Purple Potions will no longer teleport to the target location if the target has moved since the potion was thrown."

Demise: Purple potions don't follow target
OSI[era specific]: Purple potions follow target
Documentation: http://www.uoguide.com/Publish_65
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Bad Religion
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Re: Trapped Dart Boxes Are Broken

Post by Bad Religion »

atomic chicken wrote:I think it'd be popular among most crowds. Also it increases the viability of more creative templates, templates at this moment seem stifled to me, while this would expand template diversity greatly. Template diversity is the single greatest achievement by UO in my opinion. Currently, the only true gimp templates rely on stealth/smokebombs to survive while this would open up non-stealth options.
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atomic chicken
Posts: 499

Re: Trapped Dart Boxes Are Broken

Post by atomic chicken »

The Silvertiger wrote:
The Silvertiger wrote:Explosions potions were changed on demise in the last few years to not follow the target after the target moved, but according to these publish notes this was changed after our cutoff.

"Purple Potions will no longer teleport to the target location if the target has moved since the potion was thrown."

Demise: Purple potions don't follow target
OSI[era specific]: Purple potions follow target
Documentation: http://www.uoguide.com/Publish_65
Full quote from the publish you linked -
"Bug Fixes
Forced walk was removed from Stone Form and Reaper form
New Artifacts will be dropping on Renowneds – Jade War Axe, Cavalry’s Folly, or the Basilisk Hide Breastplate have been added
Added human artifacts to the following mobs in addition to the ones already on them, Abyssal, Medusa, Primeval Liche, Slasher, Stygian Dragon
Renowned Ratmen’s loot has been adjusted, plus an imbuing gem will drop.
Purple Potions will no longer teleport to the target location if the target has moved since the potion was thrown." - http://www.uoguide.com/Publish_65

One key thing is that this is under "bug fixes," meaning it was a bug that they did not want to keep, we should not implement bugs that have been fixed on osi even if it wasn't fixed within that era. "Era specific" is not an excuse to allow bugs, an example is duping, there were certain eras where duping was a bug, but we should not allow duping to be in the game.

Now, I understand your argument is that the trap boxes are a bug, but that is not what the OSI staff have determined and have allowed it to stay in the game, meaning even though it may have been unintentional that they do not see it as a bug and not in need of fixing. If later on they decide this is a bug that needs fixing, demise can retroactively change it. But we should not assign things as "bugs" arbitrarily or because you have some "feeling" that it could be a bug.
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The Silvertiger
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Re: Trapped Dart Boxes Are Broken

Post by The Silvertiger »

It's not a feeling. When you have to turn a object a certain way for it to act a certain way it's obvious that the object wasn't intended to work that way. And yes I knew and so did anyone else who took 5 seconds of their time to look at the link that it was deemed a bug by Mythic. Mythic also said UORudder, UOWedding, and all of the other programs that stratics posted were illegal programs. These are the same people who introduced imbuing. So are you going to take their word on it that after years of heatseekers their view of it being a bug is accurate? Get out of here. They were just trying to turn people off UO so they'd play Warhammer.
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atomic chicken
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Re: Trapped Dart Boxes Are Broken

Post by atomic chicken »

Oh come on, everyone I've asked who played osi about heatseeking pots have said that they don't think it was.
Turning it doesnt mean it's a bug. Every owner has kept it, when they knew about it and decided it wasn't a bug.
Also, explo pots would be broken if they followed you. It was a bug. They decided to get rid of it, while trap boxes, even if it is a bug, was kept by multiple owners of UO. It has been supported by many pvpers on osi as well as here, it should be in the game.
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The Silvertiger
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Re: Trapped Dart Boxes Are Broken

Post by The Silvertiger »

atomic chicken wrote:Oh come on, everyone I've asked who played osi about heatseeking pots have said that they don't think it was.
Turning it doesnt mean it's a bug. Every owner has kept it, when they knew about it and decided it wasn't a bug.
Also, explo pots would be broken if they followed you. It was a bug. They decided to get rid of it, while trap boxes, even if it is a bug, was kept by multiple owners of UO. It has been supported by many pvpers on osi as well as here, it should be in the game.
As stated earlier: it's not that it wasn't a bug all these years. It was just easier to keep it in place instead of fixing all the issues it counteracts. Fix the issues and leave the bug to osi.
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atomic chicken
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Re: Trapped Dart Boxes Are Broken

Post by atomic chicken »

No, it may be a bug but it was determined useful and desirable in the game by the osi staff, so we should be allowed to use it. We should not arbitrarily choose which traits we want and don't want if you claim to be an osi emulator. Explo pots were considered a bug, trap crates have not been determined to be an undesirable bug by osi and therefore is the reason it has not been taken out. Also, it'd be widely accepting by the pvp population. The benefits also outweigh the risks, the change would provide more template diversity which makes UO more fun, but with having the current trap pouches it would mean we blow up and get frustrated every time someone is able to sync an e/o para or get a lucky para blow bc of 60 damage trap pouches.

Template diversity + not determined as undesirable by osi should outweigh your arbitrary argument about it being a bug, because "it seems buggy". If it's a bug it was determined as benign.

The difference with explo pots is they were determined as malevolent and therefore were taken out of the game.
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