OSI Casting On Demise

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Vander Nars
Posts: 2130

Re: OSI Casting On Demise

Post by Vander Nars »

Loler wrote:I've killed 70 dci chiv parry mages 1v1 on my archer
Thats weird cause you failed to kill me on a necro mage when you tried to 1v1 me in a 3v3 tourny a while back.
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The Silvertiger
Posts: 4469

Re: OSI Casting On Demise

Post by The Silvertiger »

Josh wrote:.
Arden wrote:.
Is this a good spot or do you want a new thread?
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The Silvertiger
Posts: 4469

Re: OSI Casting On Demise

Post by The Silvertiger »

Arden wrote:The FC is a little slow and so is the recovery. The travel time ok FB and MA seem off. Too fast i think. And the explo timer or something is weird
You used to be able to explo mb poison and hit all at once you can't any more
This was in regards to the casting pre-adjustment and occlo implementation. Would like your opinion now. You may come test this on me. You are guaranteed not to die, so no harm. ;) Feel free to dm me on discord.

Edit:
"it's mindblast damage is to fast
just like ma fireball" - loler

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Last edited by The Silvertiger on April 3rd, 2019, 7:12 pm, edited 1 time in total.
Never forget June 4th 1989!
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The Silvertiger
Posts: 4469

Re: OSI Casting On Demise

Post by The Silvertiger »

Josh wrote:
Reefer wrote:There is no delay when someone successfully fizzles you when there should be. Should not be able to instantly cast a spell after someone fizzles you. It's in the right direction but not being able to punish someone into a psn lock from using your brain from holding spells and fizzling them at the right time sucks. Like I said, I'm grateful for what has been happening but the casting needs more work.
I agree, also there is a weird spell acceleration that occurs, its like as if every 3rd spell casts faster for some reason.
Never forget June 4th 1989!
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The Silvertiger
Posts: 4469

Re: OSI Casting On Demise

Post by The Silvertiger »

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Never forget June 4th 1989!
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The Silvertiger
Posts: 4469

Re: OSI Casting On Demise

Post by The Silvertiger »

Image
So apparently you guys already know this, but just to keep a record of things I'll put this here.
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Vitek-
Posts: 925

Re: OSI Casting On Demise

Post by Vitek- »

The Silvertiger wrote:Image
You can protection ethy too lmao
Discord: Critical#2911
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desalonne
Posts: 439

Re: OSI Casting On Demise

Post by desalonne »

The Silvertiger wrote:Image
So apparently you guys already know this, but just to keep a record of things I'll put this here.
Well it was definetly completely unnecessary for you to include that entire discord post. Stop being petty and act like an adult -.-
desalonne
Posts: 439

Re: OSI Casting On Demise

Post by desalonne »

Why would you not want osi casting? The casting, while clunky, is still vastly better than the trash that was being used before. And the change to journal checks has been awesome. For the first time in the 4 years I've played here people are riding swampys, using gheal for crossheal, and not teleporting faster than I can run in a straight line.

Yea theres still things that need improving but overall the server is in a vastly better place than it was.
dlb
Posts: 17

Re: OSI Casting On Demise

Post by dlb »

It would be even better if you couldn't instantly use special moves after teleporting.
Josh
Posts: 1314

Re: OSI Casting On Demise

Post by Josh »

Loler wrote:I told them not to implement osi cast but okay grifo you are still as stupid as ever.

Lol, tbf I never have played osi and loler has. I want osi casting, he doesn’t. But still they need to correct things but if you want the mana leech and things like that implemented you should make separate bug report posts with evidence of how it should be.

Casting, people have described what’s wrong with current implementation (although it’s still better than old demise casting by 1000x).
Grifo
Posts: 1585

Re: OSI Casting On Demise

Post by Grifo »

Nerve strike formula is wrong too. The damage is based in REAL skill (bushido), can use osi test center for more informations.

I wish osi cast too, but the true osi casting. Actual is joke.

Various players report bugs (leechs, mounts, fields, bombs, swing... Not new) years ago, but we are waiting update still.
Josh
Posts: 1314

Re: OSI Casting On Demise

Post by Josh »

Grifo wrote:Nerve strike formula is wrong too. The damage is based in REAL skill (bushido), can use osi test center for more informations.

I wish osi cast too, but the true osi casting. Actual is joke.

Various players report bugs (leechs, mounts, fields, bombs, swing... Not new) years ago, but we are waiting update still.
Explain this one to me? Like +skill doesn’t improve nervestrike damage on demise?
-if it’s been years since they’ve posted the bug, repost the bug, years ago they didn’t listen, nowadays they seem more receptive to bug reports.
Grifo
Posts: 1585

Re: OSI Casting On Demise

Post by Grifo »

Josh wrote:
Grifo wrote:Nerve strike formula is wrong too. The damage is based in REAL skill (bushido), can use osi test center for more informations.

I wish osi cast too, but the true osi casting. Actual is joke.

Various players report bugs (leechs, mounts, fields, bombs, swing... Not new) years ago, but we are waiting update still.
Explain this one to me? Like +skill doesn’t improve nervestrike damage on demise?
-if it’s been years since they’ve posted the bug, repost the bug, years ago they didn’t listen, nowadays they seem more receptive to bug reports.


I will post video tomorrow or this weekend.
I need confirmation about one thing.
desalonne
Posts: 439

Re: OSI Casting On Demise

Post by desalonne »

Grifo wrote:
desalonne wrote:Why would you not want osi casting? The casting, while clunky, is still vastly better than the trash that was being used before. And the change to journal checks has been awesome. For the first time in the 4 years I've played here people are riding swampys, using gheal for crossheal, and not teleporting faster than I can run in a straight line.

Yea theres still things that need improving but overall the server is in a vastly better place than it was.

Test casting OSI.
Friend...I literally said it still needs improvements...but it's still better than what demise had.
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