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Re: OSI Casting On Demise

Posted: January 31st, 2019, 6:14 am
by Vander Nars
Loler wrote:I've killed 70 dci chiv parry mages 1v1 on my archer
Thats weird cause you failed to kill me on a necro mage when you tried to 1v1 me in a 3v3 tourny a while back.

Re: OSI Casting On Demise

Posted: February 23rd, 2019, 11:10 pm
by The Silvertiger
Josh wrote:.
Arden wrote:.
Is this a good spot or do you want a new thread?

Re: OSI Casting On Demise

Posted: February 28th, 2019, 5:35 pm
by The Silvertiger
Arden wrote:The FC is a little slow and so is the recovery. The travel time ok FB and MA seem off. Too fast i think. And the explo timer or something is weird
You used to be able to explo mb poison and hit all at once you can't any more
This was in regards to the casting pre-adjustment and occlo implementation. Would like your opinion now. You may come test this on me. You are guaranteed not to die, so no harm. ;) Feel free to dm me on discord.

Edit:
"it's mindblast damage is to fast
just like ma fireball" - loler

Image

Re: OSI Casting On Demise

Posted: March 4th, 2019, 4:31 am
by The Silvertiger
Josh wrote:
Reefer wrote:There is no delay when someone successfully fizzles you when there should be. Should not be able to instantly cast a spell after someone fizzles you. It's in the right direction but not being able to punish someone into a psn lock from using your brain from holding spells and fizzling them at the right time sucks. Like I said, I'm grateful for what has been happening but the casting needs more work.
I agree, also there is a weird spell acceleration that occurs, its like as if every 3rd spell casts faster for some reason.

Re: OSI Casting On Demise

Posted: April 3rd, 2019, 7:06 pm
by The Silvertiger
Image

Re: OSI Casting On Demise

Posted: April 17th, 2019, 8:35 am
by The Silvertiger
Image
So apparently you guys already know this, but just to keep a record of things I'll put this here.

Re: OSI Casting On Demise

Posted: April 17th, 2019, 11:07 am
by Vitek-
The Silvertiger wrote:Image
You can protection ethy too lmao

Re: OSI Casting On Demise

Posted: April 17th, 2019, 5:15 pm
by desalonne
The Silvertiger wrote:Image
So apparently you guys already know this, but just to keep a record of things I'll put this here.
Well it was definetly completely unnecessary for you to include that entire discord post. Stop being petty and act like an adult -.-

Re: OSI Casting On Demise

Posted: April 17th, 2019, 5:44 pm
by desalonne
Why would you not want osi casting? The casting, while clunky, is still vastly better than the trash that was being used before. And the change to journal checks has been awesome. For the first time in the 4 years I've played here people are riding swampys, using gheal for crossheal, and not teleporting faster than I can run in a straight line.

Yea theres still things that need improving but overall the server is in a vastly better place than it was.

Re: OSI Casting On Demise

Posted: April 17th, 2019, 8:20 pm
by dlb
It would be even better if you couldn't instantly use special moves after teleporting.

Re: OSI Casting On Demise

Posted: April 17th, 2019, 11:29 pm
by Josh
Loler wrote:I told them not to implement osi cast but okay grifo you are still as stupid as ever.

Lol, tbf I never have played osi and loler has. I want osi casting, he doesn’t. But still they need to correct things but if you want the mana leech and things like that implemented you should make separate bug report posts with evidence of how it should be.

Casting, people have described what’s wrong with current implementation (although it’s still better than old demise casting by 1000x).

Re: OSI Casting On Demise

Posted: April 17th, 2019, 11:43 pm
by Grifo
Nerve strike formula is wrong too. The damage is based in REAL skill (bushido), can use osi test center for more informations.

I wish osi cast too, but the true osi casting. Actual is joke.

Various players report bugs (leechs, mounts, fields, bombs, swing... Not new) years ago, but we are waiting update still.

Re: OSI Casting On Demise

Posted: April 18th, 2019, 12:08 am
by Josh
Grifo wrote:Nerve strike formula is wrong too. The damage is based in REAL skill (bushido), can use osi test center for more informations.

I wish osi cast too, but the true osi casting. Actual is joke.

Various players report bugs (leechs, mounts, fields, bombs, swing... Not new) years ago, but we are waiting update still.
Explain this one to me? Like +skill doesn’t improve nervestrike damage on demise?
-if it’s been years since they’ve posted the bug, repost the bug, years ago they didn’t listen, nowadays they seem more receptive to bug reports.

Re: OSI Casting On Demise

Posted: April 18th, 2019, 12:55 am
by Grifo
Josh wrote:
Grifo wrote:Nerve strike formula is wrong too. The damage is based in REAL skill (bushido), can use osi test center for more informations.

I wish osi cast too, but the true osi casting. Actual is joke.

Various players report bugs (leechs, mounts, fields, bombs, swing... Not new) years ago, but we are waiting update still.
Explain this one to me? Like +skill doesn’t improve nervestrike damage on demise?
-if it’s been years since they’ve posted the bug, repost the bug, years ago they didn’t listen, nowadays they seem more receptive to bug reports.


I will post video tomorrow or this weekend.
I need confirmation about one thing.

Re: OSI Casting On Demise

Posted: April 18th, 2019, 2:46 am
by desalonne
Grifo wrote:
desalonne wrote:Why would you not want osi casting? The casting, while clunky, is still vastly better than the trash that was being used before. And the change to journal checks has been awesome. For the first time in the 4 years I've played here people are riding swampys, using gheal for crossheal, and not teleporting faster than I can run in a straight line.

Yea theres still things that need improving but overall the server is in a vastly better place than it was.

Test casting OSI.
Friend...I literally said it still needs improvements...but it's still better than what demise had.