Verification Needed Weapon Swing Rate

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Loler
Posts: 2485

Weapon Swing Rate

Post by Loler »

On demise when you equip a weapon your swing timer is reset based off the new weapon and you have to wait an entire cycle of swing without swinging before being able to swing again.

On OSI when you swing your weapon un-equip it and equip another your swing timer is based off your last weapon equiped and last actual swing. So If i swung a dagger swapped to my heavy crossbow and swung after requiping my heavy i would almost swing instantly. Same goes if i were to swing with a heavy cross bow unequip it and put on a dagger to swing i would have to wait about 2 seconds to swing the dagger.

TL:DR
demise
swing timer reset the second you equip a weapon.

osi
swing timer resets based off your last weapon swung not reset when equiping a weapon.
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Loler
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Re: Weapon Swing Rate

Post by Loler »

bump if anyone wants to test this on osi i dont know if its still accurate but it was up till SA
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Loler
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Re: Weapon Swing Rate

Post by Loler »

bump
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The Silvertiger
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Re: Weapon Swing Rate

Post by The Silvertiger »

What you'll need: osi proof or publish notes stating the change.
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Loler
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Re: Weapon Swing Rate

Post by Loler »

There was no change if someone has an osi account its a pretty easy test. last time i tried to log into live server it didnt let me.
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The Silvertiger
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Re: Weapon Swing Rate

Post by The Silvertiger »

Loler wrote:There was no change if someone has an osi account its a pretty easy test. last time i tried to log into live server it didnt let me.
Loler wrote:bump if anyone wants to test this on osi i dont know if its still accurate but it was up till SA
The Silvertiger wrote:What you'll need: osi proof or publish notes stating the change.
Go make a free account and show us.
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Loler
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Re: Weapon Swing Rate

Post by Loler »

last time i tried to log into live server it didnt let me.
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Re: Weapon Swing Rate

Post by Loler »

up
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Shallan
Posts: 1483

Re: Weapon Swing Rate

Post by Shallan »

The Silvertiger wrote:
Loler wrote:There was no change if someone has an osi account its a pretty easy test. last time i tried to log into live server it didnt let me.
Loler wrote:bump if anyone wants to test this on osi i dont know if its still accurate but it was up till SA
The Silvertiger wrote:What you'll need: osi proof or publish notes stating the change.
Go make a free account and show us.
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april0395
Posts: 726

Re: Weapon Swing Rate

Post by april0395 »

Take it doooooown! "Do not share your account information" is one of the rules. :S
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Loler
Posts: 2485

Re: Weapon Swing Rate

Post by Loler »

Yep.
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Vitek-
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Re: Weapon Swing Rate

Post by Vitek- »

Lol ok it gets taken down super weird but w.e. I have the proof so whichever Dev has any interest in fixing it PM me I guess
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The Silvertiger
Posts: 4469

Re: Weapon Swing Rate

Post by The Silvertiger »

Vitek- wrote:Lol ok it gets taken down super weird but w.e. I have the proof so whichever Dev has any interest in fixing it PM me I guess
Just edit it and repost...
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Vitek-
Posts: 925

Re: Weapon Swing Rate

Post by Vitek- »

Tbh too lazy to reupload if a dev actually wants to fix it they can PM me. Can do enough work as is with an archer so idrc
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Loler
Posts: 2485

Re: Weapon Swing Rate

Post by Loler »

Bump
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