Verification Needed Peacemaking

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Arden
Posts: 1703

Re: Peacemaking

Post by Arden »

Vitek- wrote:*selectively

I posted a video on how field distance is 15 tiles and kvg cried for three pages
Im all for fixing fields, after you fix teleport/casting recovery.

You just want to teleport script and spamming wall/fields. Just another hz-shitter, who got booted off OSI or never stepped foot there. Shouldn't you be logging out in deceit some where.

PS - can you enlighten me on ONE thing hz has had demise fix to get us closer to OSI?

Wildfire - hz abused it - we asked for a fix
Wakazashi - hz abused it (so did we lol) - we asked for a fix
Deceit Log out - hz abused it - we asked for fix

Teleport special - hz abuses it - we are asking for a fix
Logging out scrolls - hz abuses it - we are asking for a fix
Peacemaking pets - hz abused it - I honestly dont care about this one, only work when you zerg

I could go on and on, but sharing any more would prob let too many people in on things that the admin still need to fix.
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Vitek-
Posts: 925

Re: Peacemaking

Post by Vitek- »

Never knew of a deceit bug

I tele manually

5 tiles of range missing makes field pushing special Olympics. It's a really dumb handicap.

Peacing pets is a response to everyone riding a cusidhe. If everyone rode swampies I'd just kill the pets instead.

I've made a multitude of by reports like frenzied whirlwind, warrior SSI timer, field casting range, hair dyes affecting beards (fixed), and more. They almost never are addressed even though I've provided video proof so I stopped caring.
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Josh
Posts: 1314

Re: Peacemaking

Post by Josh »

Vitek- wrote:Never knew of a deceit bug

I tele manually

5 tiles of range missing makes field pushing special Olympics. It's a really dumb handicap.

Peacing pets is a response to everyone riding a cusidhe. If everyone rode swampies I'd just kill the pets instead.

I've made a multitude of by reports like frenzied whirlwind, warrior SSI timer, field casting range, hair dyes affecting beards (fixed), and more. They almost never are addressed even though I've provided video proof so I stopped caring.
Fix pets, don’t fix a bug with another bug.

5 tile fields with current casting would be cancerous on this casting. You need to slow castspeed/recovery in order to compensate for range increase bc as casting speed and recovery become more osi-like we get more tiles to run inbetween spell casts. 15 tiles right now would be broken especially with scripts, I think fixing casting should happen first.
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The Silvertiger
Posts: 4469

Re: Peacemaking

Post by The Silvertiger »

Stay on topic
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Josh
Posts: 1314

Re: Peacemaking

Post by Josh »

The Silvertiger wrote:Stay on topic
Agreed, peacemaking, fix this garbage.
Arden
Posts: 1703

Re: Peacemaking

Post by Arden »

The Silvertiger wrote:Stay on topic
The bug is reported, now it’s a waiting game
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royal kapero2
Posts: 1081

Re: Peacemaking

Post by royal kapero2 »

Outstanding effort.

But this is not OSI.

This is not a bug.
Josh
Posts: 1314

Re: Peacemaking

Post by Josh »

royal kapero2 wrote:Outstanding effort.

But this is not OSI.

This is not a bug.
It is a bug, unless the gm's say this is the intended effect. They say they want to be as osi-like as possible but have the digression to not make something osi-like. I see no reason why they shouldn't make this osi-like, other than Hz doesn't want it, which is poor reasoning for balancing pvp use.
Josh
Posts: 1314

Re: Peacemaking

Post by Josh »

bump
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Bama
Bug Hunter
Posts: 4617

Re: Peacemaking

Post by Bama »

I'm not sure which part of this report you are accepting but on OSI if someone has a pet that has been calmed they need to call the pet.
From my testing the pet will not follow or act as if it is on "stop" it just stands there
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Eos
Demise Administrator
Posts: 352

Re: Peacemaking

Post by Eos »

If I recall correctly, monsters should still be able to walk around when peaced, they just do so very slowly and only take a step once in a while. (I assumed the same would apply to pets.) I'll change this to verification needed. :)
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Bama
Bug Hunter
Posts: 4617

Re: Peacemaking

Post by Bama »

If you do call your pet when it is calmed it will only travel a short distance

I had to call it 3 times to get to me

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Bama
Bug Hunter
Posts: 4617

Re: Peacemaking

Post by Bama »

And once the barding has worn off you must call it to come to you

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Arden
Posts: 1703

Re: Peacemaking

Post by Arden »

Y’all keep going to OSI now....

The game isn’t even remotely the same as it was during AOS/SE.

I don’t really have any info on peace, but just making the point test on osi now isn’t the best option
Arden
Posts: 1703

Re: Peacemaking

Post by Arden »

Eos wrote: August 16th, 2019, 1:41 pm If I recall correctly, monsters should still be able to walk around when peaced, they just do so very slowly and only take a step once in a while. (I assumed the same would apply to pets.) I'll change this to verification needed. :)

This is how I recall peace happening.

The mobs act like no visible players on screen doing their normal PAT.
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