Peacemaking
Posted: September 26th, 2018, 12:17 am
Peacemaking doesnt work properly. On demise it functions as a paralyze for an extended time.
Anecdotal accounts from friends who have played OSI claim tamed pets still follow you (one account said it functions as an all stop), meaning it doesn't stand still, it walks around.
" If successful, the targeted creature will either remain non-aggressive or stop attacking it's target until a sufficient attack upon it breaks the trance or the bard loses line of sight for more than 10 seconds." - http://www.uoguide.com/Peacemaking#
"If successful the creature will be kept calm until a sufficient attack breaks the trance or the bard looses line of sight for more than 10 seconds." 2007 revision - http://www.uoguide.com/index.php?title= ... oldid=4558
Start at 12:00, this is how peacemaking is supposed to work on untamed monsters, you peace it can still hit you if you're close enough and will potentially break by doing actions that cause it to be aggressive. Ex: she tries to tame and "angers the beast" which eventually breaks the peace. This video is from Atlantic - https://vimeo.com/60914498
Here is a forum post on how it doesn't just paralyze the monster from stratics talking about osi. I posted a picture so you don't have to sift through the entire thread if you don't want to - https://stratics.com/threads/question-a ... ng.137079/
There still needs to be testing done on how it works on tamed pets - it should either stay all follow me or all stop but further testing needs to be on osi, if anyone has video of that testing that would be very helpful to post.
Edit: sufficient damage reduces time on here, but depends on barding difficulty + damage.
Also line of sight doesnt work correctly, wall of stone inbetween a player and the pet (continuously blocked of sight) didn't reduce the time of the peace at all. I walled for more than a minute and it didn't break the peace, it should break within 10 seconds. I know i can possibly invis the player but this doesnt work in pvp situations where people peace my pets.
Why this is a concern in pvm - You could potentially farm anything by peacing and hitting it continuously without any challenge, this makes it broken even in a pvm perspective. You should not be able to solo almost every monster without challenge.
Why this is a concern in pvp - you can functionally have an extremely hard to break* paralyze on mounts, except for mounting, which is nullified by invis. You can reveal if they don't weaken spam you or you get a lucky detect hide off with human skill (but they can just re-invis too).
Anecdotal accounts from friends who have played OSI claim tamed pets still follow you (one account said it functions as an all stop), meaning it doesn't stand still, it walks around.
" If successful, the targeted creature will either remain non-aggressive or stop attacking it's target until a sufficient attack upon it breaks the trance or the bard loses line of sight for more than 10 seconds." - http://www.uoguide.com/Peacemaking#
"If successful the creature will be kept calm until a sufficient attack breaks the trance or the bard looses line of sight for more than 10 seconds." 2007 revision - http://www.uoguide.com/index.php?title= ... oldid=4558
Start at 12:00, this is how peacemaking is supposed to work on untamed monsters, you peace it can still hit you if you're close enough and will potentially break by doing actions that cause it to be aggressive. Ex: she tries to tame and "angers the beast" which eventually breaks the peace. This video is from Atlantic - https://vimeo.com/60914498
Here is a forum post on how it doesn't just paralyze the monster from stratics talking about osi. I posted a picture so you don't have to sift through the entire thread if you don't want to - https://stratics.com/threads/question-a ... ng.137079/
There still needs to be testing done on how it works on tamed pets - it should either stay all follow me or all stop but further testing needs to be on osi, if anyone has video of that testing that would be very helpful to post.
Edit: sufficient damage reduces time on here, but depends on barding difficulty + damage.
Also line of sight doesnt work correctly, wall of stone inbetween a player and the pet (continuously blocked of sight) didn't reduce the time of the peace at all. I walled for more than a minute and it didn't break the peace, it should break within 10 seconds. I know i can possibly invis the player but this doesnt work in pvp situations where people peace my pets.
Why this is a concern in pvm - You could potentially farm anything by peacing and hitting it continuously without any challenge, this makes it broken even in a pvm perspective. You should not be able to solo almost every monster without challenge.
Why this is a concern in pvp - you can functionally have an extremely hard to break* paralyze on mounts, except for mounting, which is nullified by invis. You can reveal if they don't weaken spam you or you get a lucky detect hide off with human skill (but they can just re-invis too).