H-Town walls/e-fields - ASAP before h-town 2018

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Arden
Posts: 1097

H-Town walls/e-fields - ASAP before h-town 2018

Post#1 » October 14th, 2018, 2:58 am

The “pvp” area in h-town is actually in trammel, so walls and e-fields don’t affect players properly.

Please code these areas are fel. Last year it was very annoying. Flagged chars could run through walls/e-fields, unflagged and blues couldn’t.

Please post when/if this can be fixed before act 2
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Bad Religion
Posts: 2009

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#2 » October 14th, 2018, 3:16 am

Couldn't agree more this should be a top priority
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royal kapero2
Posts: 839

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#3 » October 14th, 2018, 3:20 am

It is good as it is, so people won't block ghosts, and the convenient pvp is there.

Leave it as it is, it's been great and no one has complained before.

Except Arden just can't kill people without trapping in ratio one mystical llama herders to ten mystical llama herders/loop/mystical llama herders
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Arden
Posts: 1097

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#4 » October 14th, 2018, 3:22 am

royal kapero2 wrote:It is good as it is, so people won't block ghosts, and the convenient pvp is there.

Leave it as it is, it's been great and no one has complained before.

Except Arden just can't kill people without trapping in ratio one mystical llama herders to ten mystical llama herders/loop/mystical llama herders



Thanks for providing you know nothing about this game.

But you make a good point. It blocks blue ghosts not red. Need to make this consistent.

Josh
Posts: 434

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#5 » October 14th, 2018, 4:06 am

Nah they need to fix this, it's easy to exploit walls, Mr. Network met an unfortunate end to a double wall combo last year bc he was blue. Also it dumbs down field pvp like crazy, needs to be fixed. Walls/efields are the primary ways to outplay in chokepoints and are two very significant tools in choke fights that should be allowed.

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royal kapero2
Posts: 839

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#6 » October 14th, 2018, 4:10 am

I understand its usage in PvP, but you can't put anything to the event bag. PvP in Halloween town is not measurable, with fields. We don't have there recalls, that would help positioning.

You have two entrances, Efields/wall stones would make it worse, one of the group, let's say the outnumbered one would never enter, If both entrances were constantly fielded.

Josh
Posts: 434

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#7 » October 14th, 2018, 4:12 am

There is counterplay to that kapero. Parafields aren't enough. It's better to have outplay potential.

The Silvertiger
Posts: 3087

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#8 » October 14th, 2018, 4:48 am

The easy fix imo: move the halloween pvp area from trammel green acres to fel green acres. Link those teleporters. However if it isn't that easy... just a promise of next year would probably satisfy these guys. Deco takes a awhile. Thanks!
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Answer: viewtopic.php?p=117343#p117343
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Josh
Posts: 434

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#9 » October 14th, 2018, 5:09 am

The Silvertiger wrote:The easy fix imo: move the halloween pvp area from trammel green acres to fel green acres. Link those teleporters. However if it isn't that easy... just a promise of next year would probably satisfy these guys. Deco takes a awhile. Thanks!

i agree

Arden
Posts: 1097

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#10 » October 14th, 2018, 5:32 am

The Silvertiger wrote:The easy fix imo: move the halloween pvp area from trammel green acres to fel green acres. Link those teleporters. However if it isn't that easy... just a promise of next year would probably satisfy these guys. Deco takes a awhile. Thanks!



Perfect

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Selene
Demise Administrator
Posts: 189

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#11 » October 14th, 2018, 3:35 pm

We will look into this, but I cannot make any promises for this year. :)
Selene
UOGDemise - Seer

Thanks for your continued support of UOGDemise.
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Arden
Posts: 1097

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#12 » October 14th, 2018, 4:21 pm

Selene wrote:We will look into this, but I cannot make any promises for this year. :)

Thanks !!

hrs024
Posts: 2433

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#13 » October 14th, 2018, 7:01 pm

There should be a fel and tram zone that's mirrored :/
DISCORD NAME hrs024 #0656

Josh
Posts: 434

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#14 » October 15th, 2018, 9:02 am

hrs024 wrote:There should be a fel and tram zone that's mirrored :/

pvp area should be fel. plain and simple.
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hrs024
Posts: 2433

Re: H-Town walls/e-fields - ASAP before h-town 2018

Post#15 » October 15th, 2018, 12:51 pm

It should be normal ruleset. Reds can't go to trammel area it should be split up :/
DISCORD NAME hrs024 #0656

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