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Wolf form

Posted: October 24th, 2019, 5:59 am
by isterico
the ninjitsu Wolf/Kitsune form should add 20 hp. On demise it raises only the hp cap.
example: with a 130hp cap and current 80hp, i will have 100hp on 150hp if i cast wolfform. It basically should add 20hp AND raise 20hp cap (mortal doesn't matter). When quit the form, you will loose that 20hp. leaving you at 1hp if lesser than 20 (or basically drop the 20hp cap, i'm not sure about this sorry).

:beathorse:

http://www.uoguide.com/Animal_Form

This fix may help to have 120 ninjitsu a viable skill on many pvp tamplates. Not only for hidders.

Re: Wolf form

Posted: March 27th, 2020, 11:15 pm
by Eos
OSI tests performed:

Going into wolf/kitsune form:

Code: Select all

66/110 -> 86/130 (max HP is increased first in packets)
74/110 -> 94/130
80/110 -> 100/130
3/110 -> 23/130
110/110 -> 130/130
103/110 -> 123/130 (while poisoned)
105/110 -> 125/130 (while mortally wounded)
Leaving wolf/kitsune form:

Code: Select all

91/130 -> 71/110 (current HP is decreased first in packets)
97/130 -> 77/110
104/130 -> 84/110
130/130 -> 110/110
10/130 -> 0/110
12/130 -> 0/110
(As a sidenote, armor with Hit Point Increase on OSI works the same as Demise; it does not change the current HP. 110/110 -> 110/114)

I don't see any OSI publish notes that mention changing this behavior since ML. Marked as accepted. :)