Some references claiming they should indeed stack:
https://community.stratics.com/threads/ ... rs.153876/
https://community.stratics.com/threads/ ... ns.110211/ (suggests only different slayers will stack, so
not undead slayer weapon + undead slayer talisman)
https://community.stratics.com/threads/ ... ans.61002/
https://community.stratics.com/threads/ ... st-2319642 (suggests that the same slayers
do stack.)
And indeed in the code there is a mention of this:
Code: Select all
// TODO: Should talisman slayer stack with regular slayer? i.e. triple damage?
Currently, Demise only counts one slayer.
(The stacking of the same slayers may need to be tested on OSI since there are conflicting reports.)
Sidenotes:
That last Stratics thread brings up an interesting question of DI caps. According to
Damage Calculations on UOGuide, the damage multiplier (consisting of weapon abilities, slayers, enemy of one, etc) is capped at 300% (3x the damage). Demise is currently capping the damage multiplier
increase to 300, resulting in a 400% (4x the damage) total cap.
In
FoF June 1 2007 the 300% cap is confirmed, albeit confusingly as it says damage
increase is capped to 300%:
"People are saying there is a 300% DI cap for PVM, is this true? "
Yes, this is true, Damage Increase is capped at 300% (or a 300 internal damage rating). However, anatomy, tactics, strength, and lumberjacking are NOT included in that cap.
"If I have 300% DI and I cast Enemy of One will I even do more damage?"
If you already 300% Damage Increase from special moves and profession abilities, then the answer is no, Enemy of One will not increase your damage further.
The note at the end does clarify the meaning of the 300% cap:
Note: that a slayer weapon is double damage (a 200 damage rating). Enemy of One has a rating of 100. The combination of those two alone would reach our cap of 300.
(Suggesting that indeed the damage multiplier is capped at 300%.)
The code is labeling the damage modifier calculation as follows:
Code: Select all
/*
* The following damage bonuses multiply damage by a factor.
* Capped at x3 (300%).
*/
...but when it comes to applying the effect:
Code: Select all
percentageBonus = Math.Min( percentageBonus, 300 );
damage = AOS.Scale( damage, 100 + percentageBonus );
(Scaled by 100% + 300% max = 400% or x4 damage.)
Going back to the UOGuide article:
In other words, the lesser slayer weapons alone achieve the maximum damage modifier effect.
This brings up another issue, where lesser slayer weapons provide a +200% damage modifier (whereas super slayers are +100%). Demise is using +100% for all slayers. Edit: This was a Stygian Abyss change