Invalid dispel fields

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Rogue Noob
Posts: 35

dispel fields

Post by Rogue Noob »

gates dispel but if your on the other side it does not :popcorn:
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The Silvertiger
Posts: 4469

Re: dispel fields

Post by The Silvertiger »

Rogue Noob wrote: April 3rd, 2020, 12:24 am gates dispel but if your on the other side it does not :popcorn:
https://www.uogdemise.com/community/vie ... 14&t=30670
:popcorn:
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Rogue Noob
Posts: 35

Re: dispel fields

Post by Rogue Noob »

the problem is when the gates dispelled you can still go through it it
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Eos
Demise Administrator
Posts: 352

Re: dispel fields

Post by Eos »

Rogue Noob wrote: April 3rd, 2020, 5:46 pm the problem is when the gates dispelled you can still go through it it
This also works on OSI -- the end that still exists still lets you travel to where the dispelled moongate was originally. (This was also shown in the other thread, towards the end of the posted gif.)
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Bama
Bug Hunter
Posts: 4617

Re: dispel fields

Post by Bama »

I think many are remembering how “fishing” worked many many last century ago (maybe)

You opened a gate to a very bad place as soon as someone stepped into it you dispel it.
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Bama
Bug Hunter
Posts: 4617

Re: dispel fields

Post by Bama »

It wasn’t that long ago that a certain player called me a name because they were opening gates ( not in a stall) at the VM and I was dispelling it. Whom ever needed it couldn’t use it because it was dispelled


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