Make Poison a viable skill!!!

All discussion regarding the Demise Test Center shard.
Loler
Posts: 1948

Re: Make Poison a viable skill!!!

Post#46 » January 4th, 2018, 3:20 am

btw deathstrike was nerfed for everyone but nerfed to half damage for archers at this same time. making deathstrike the old damage 40 at 120 and 52 if you had the enemy tracked with joat. if ur an archer it would be 20 or 26 neither which is op. im okay with that nerf even though its not that needed. considering when you use deathstrike your damage on your actual swing is reduced by 50-75% anyways so as an archer you would actually lose more damage deathstriking then using concussion blow which is cheaper then deathstrike and can be stacked.
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isterico
Posts: 307

Re: Make Poison a viable skill!!!

Post#47 » January 8th, 2018, 2:15 pm

that's too much man. dexer may be op with that setups.

i repeat my 2 cents:
1- taming bug fix
2- poisoning custom fix
3- teleport 9 tiles

result:
- goodbye cushide
- welcome back wh (with a fix on punkte for ride it and a playable faction loss timer. 5 or 10 mins)
- goodbye to neverending ress during pvp sessions (if you die, you go to restock)
- welcome back to dexer poisoners (if with ds, dexer hidders)
- goodbye to taleport low ping abuser

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kobra
Posts: 659

Re: Make Poison a viable skill!!!

Post#48 » January 8th, 2018, 10:22 pm

isterico wrote:that's too much man. dexer may be op with that setups.

i repeat my 2 cents:
1- taming bug fix
2- poisoning custom fix
3- teleport 9 tiles

result:
less mages, more killing pets
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Shallan
Posts: 975

Re: Make Poison a viable skill!!!

Post#49 » July 12th, 2018, 5:48 am

kobra wrote:
isterico wrote:that's too much man. dexer may be op with that setups.

i repeat my 2 cents:
1- taming bug fix
2- poisoning custom fix
3- teleport 9 tiles

result:
less mages, more killing pets

more mages - less archers since its hard for archer to cure pet, there is still chiv but ...
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