Make Poison a viable skill!!!

All discussion regarding the Demise Test Center shard.
Loler
Posts: 2043

Re: Make Poison a viable skill!!!

Post#46 » January 4th, 2018, 3:20 am

btw deathstrike was nerfed for everyone but nerfed to half damage for archers at this same time. making deathstrike the old damage 40 at 120 and 52 if you had the enemy tracked with joat. if ur an archer it would be 20 or 26 neither which is op. im okay with that nerf even though its not that needed. considering when you use deathstrike your damage on your actual swing is reduced by 50-75% anyways so as an archer you would actually lose more damage deathstriking then using concussion blow which is cheaper then deathstrike and can be stacked.
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isterico
Posts: 339

Re: Make Poison a viable skill!!!

Post#47 » January 8th, 2018, 2:15 pm

that's too much man. dexer may be op with that setups.

i repeat my 2 cents:
1- taming bug fix
2- poisoning custom fix
3- teleport 9 tiles

result:
- goodbye cushide
- welcome back wh (with a fix on punkte for ride it and a playable faction loss timer. 5 or 10 mins)
- goodbye to neverending ress during pvp sessions (if you die, you go to restock)
- welcome back to dexer poisoners (if with ds, dexer hidders)
- goodbye to taleport low ping abuser
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kobra
Posts: 675

Re: Make Poison a viable skill!!!

Post#48 » January 8th, 2018, 10:22 pm

isterico wrote:that's too much man. dexer may be op with that setups.

i repeat my 2 cents:
1- taming bug fix
2- poisoning custom fix
3- teleport 9 tiles

result:
less mages, more killing pets
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Shallan
Posts: 1126

Re: Make Poison a viable skill!!!

Post#49 » July 12th, 2018, 5:48 am

kobra wrote:
isterico wrote:that's too much man. dexer may be op with that setups.

i repeat my 2 cents:
1- taming bug fix
2- poisoning custom fix
3- teleport 9 tiles

result:
less mages, more killing pets

more mages - less archers since its hard for archer to cure pet, there is still chiv but ...
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Bad Religion
Posts: 2008

Re: Make Poison a viable skill!!!

Post#50 » August 18th, 2018, 12:11 am

kobra wrote:
isterico wrote:that's too much man. dexer may be op with that setups.

i repeat my 2 cents:
1- taming bug fix
2- poisoning custom fix
3- teleport 9 tiles

result:
less mages, more killing pets

you'll get more mages my dude
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Vander Nars
Posts: 1671

Re: Make Poison a viable skill!!!

Post#51 » September 6th, 2018, 12:46 am

Still waiting on a admin to see this and make poison useful
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Skrillex
Posts: 820

Re: Make Poison a viable skill!!!

Post#52 » September 7th, 2018, 9:23 am

+1
The Boy Who Shattered Time

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Bad Religion
Posts: 2008

Re: Make Poison a viable skill!!!

Post#53 » September 7th, 2018, 4:53 pm

fuck poisoning
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zulu2401
Posts: 1921

Re: Make Poison a viable skill!!!

Post#54 » September 9th, 2018, 3:13 am

If they attempt to fix anything it would end up like league of legends and will be broken as fuck. Their "fix" got us where we are now.....
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Skrillex
Posts: 820

Re: Make Poison a viable skill!!!

Post#55 » September 14th, 2018, 11:43 am

i just test the parasitic poison on a mage, without EP, without alchemy, he just need 1 greater cure pot, or only 2 normal cure spells…

the poisoning on this shard is terrible, because this is a MAGE SHARD :DDDDDDDDDDD
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Shallan
Posts: 1126

Re: Make Poison a viable skill!!!

Post#56 » September 14th, 2018, 12:51 pm

Skrillex wrote:i just test the parasitic poison on a mage, without EP, without alchemy, he just need 1 greater cure pot, or only 2 normal cure spells…

the poisoning on this shard is terrible, because this is a MAGE SHARD :DDDDDDDDDDD

yep.
thats why fencers died :P u can play only as support or some 1/1 arena.
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Skrillex
Posts: 820

Re: Make Poison a viable skill!!!

Post#57 » September 14th, 2018, 4:21 pm

Im good at playing as supp, and my 1v1 arena mechanichs are not bad, but thats frustrating
The Boy Who Shattered Time

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Shallan
Posts: 1126

Re: Make Poison a viable skill!!!

Post#58 » September 17th, 2018, 5:06 am

Skrillex wrote:Im good at playing as supp, and my 1v1 arena mechanichs are not bad, but thats frustrating

Fencer support = run around and disarm /bleed/ mortal ppl all over ^^
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Bad Religion
Posts: 2008

Re: Make Poison a viable skill!!!

Post#59 » October 4th, 2018, 1:41 am

make forensic eval great again also!
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