The Test Center has been updated with the following changes:
Darkglow and Parasitic poison have been added (including effects, craft entries and recipes).
Taking damage now reveals players and monsters (chance based on Hiding skill). At 0 Hiding, you are always revealed. At 100 Hiding, there is only a 1 in 6 chance of being revealed. This change replaces the fixed 40% reveal chance during poison/strangle ticks.
Faction vendors can be freely passed through even at low stamina.
Autostable no longer frees up follower slots.
The materials required to craft the new poisons are located in the spawn room. Kegs of already-crafted potions are also spawning.
The effects of the new poisons are as follows:
Darkglow:
The same base level as greater poison.
Applies a 10% damage bonus if you're further than 1 tile away from your victim.
Parasitic:
The same base level as deadly poison.
Allows you to leech back inflicted damage as health if you're within 1 tile of your victim.
Both poisons can have their level bumped by 1 when inflicting it, just like any other poison. The bonus effect will still apply.
Happy testing!
Eos UOGDemise - Administrator
Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.
Thank you for your continued support of UOG: Demise.