Bad Religion wrote:Bane wrote:
I am a small piece of proof for this claim. I personally have dismissed the possibility of ever playing demise solely because of the god awful casting that I experienced when I did play here, and that was long before UOS. There are a few things I don't like about demise (like the mob AI, grrrrr), but there are a lot of things that I like about it as well. The deal breaker for me though is the casting. I was about to play here now, amid rumors that it would be updating it's casting, but after reading this thread, I'm having second thoughts. If it doesn't update, I'm not going to play here. And btw, that's not a threat, I'm just being honest. I also can't promise 100% that anyone other than myself would play here if the casting was updated, but I have heard several people (duelers and non-duelers) say the same thing, that they don't want to play here because of the casting; and I'm sure if it was changed there would definitely be plenty of other people like myself that would be interested in this server.
Dueling is dead, on OSI, on most runuo shards, and if people are fighting with scripts here, it's probably worse here than anywhere else tbph. OSI style casting was a huuge draw for another community, I'm sure it would be for here too. The PvM'ers will not all rage quit. Neither will the people holding down one button to win duels. I've even spoken to one person who does that btw, and he even admit it's dumb as fk, but does it because the casting here is a joke and it's the only way to compete. I doubt the change will make such a huge difference when fighting an archer, considering OSI capped weapon speed at 1.25 seconds specifically to be at the same speed as a gheal at 2/6 casting. Does this server even have 210 stam archers with 55 SSI? I doubt it, considering that was a reforging/shame loot thing- not even stygian abyss. Besides, there's other ways to nerf archers if they need a nerf. If you think you need to keep casting as being "script friendly" just to compete with archers, you're focusing on the wrong solution.
Ultimately, updating the casting here to more OSI accurate will certainly make mage dueling (a very, very popular UO past time) relevant here; and whether it be dueling or mage 1v1's, OSI style casting will be a major selling point for the server.
If you are interested in updating your casting, feel free to ask. I'd be more than glad to help. I probably understand OSI style casting better than anyone.
The casting shouldnt be the reason you dont play here.
How are you going to tell me what should or shouldn't be the reason I don't play here? I'm a consumer. If I like the product, I buy it. If I don't, I don't.
Bad Religion wrote:
It should be that 95% of the people that actually pvp are on some variant of archer with very OP bows that didnt even exist during this era on osi, despite 1000s of people playing there. Not only that, they have 3 second heals for 50+ hp. If you think changing casting will somehow remedy this, then by all means, come show us how.
When did I ever say that the casting change would fix Archers? There's other ways to fix archers without destroying several other major aspects of uo pvp.
Bad Religion wrote:
But if you like fighting 1v5 against all archers, then Demise is the place for you!
Most of the people commenting on here rarely pvp.
One of the biggest turnoffs for me when I first started here is that it is impossible to 5x. So while I would love to see this possible on demise, it would make it even harder to combat all the archers in real pvp. Maybe if there was a nerf to bandage healing, a delay on cure pots, or something I would fully endorse the changes. However, when a 150hp archer can run a script that auto drinks a cure pot right before bandage, then almost simultaneously drinks a heal pot so they heal for 80+ damage instantly, I say no thanks.
I'm sorry, but I fail to see how any of this has anything to do with what I said.
Bad Religion wrote:
Not only do I say no thanks to these changes, I wonder why staff is wasting their time with this bullshit instead of actual imbalances in the current meta.
Perhaps because what they stand to gain exceeds the costs...
Bad Religion wrote:
I would, however, like to suggest adding a couple very active and non-bias pvpers to staff making them the "pvp managers" or part of the "balance team". When you have staff that doesnt ever pvp or see any fighting, how can they make educated decisions on what needs changing?
Not a bad idea.
Bad Religion wrote:
It's almost a joke that staff wasted so much time on this when there are far far greater issues.
When you're talking about potentially adding to the server an area of pvp as big, fun and popular as dueling and mage v mage field fights historically have been in ultima online, there is hardly a change that you could consider "greater," let alone "far far greater." From a business perspective of having a product and trying to improve it; changing the server from having a completely terrible, non-skill based, macro spamming casting system with a non-existent mage v mage/dueling scene, to a system that could possibly have the most popular dueling/mage v mage scene with the most OSI-accurate and skill based system of any free shard, is in my opinion, a no-brainer.