Make Poison a viable skill!!!
- Vander Nars
- Posts: 2130
Re: Make Poison a viable skill!!!
Not an admin so dont count!atomic chicken wrote:Fuck you vander! No!
Re: Make Poison a viable skill!!!
You know, it's not easy to kill people with straight up dmg on here. You can just run away in most situations, and to get the big combo damage people usually end up running templates with 0 med because of tactics requirement, and with the fast casting dmg output is low compared to how fast you can heal. RNG plays a big element, so it is really costly if you miss one hit with 0 med, since you will just run out of mana.
I like most of Morto's suggestions. IDK exactly how all of these changes would work, but sticky specials and no tactics requirement, as I have said before, should be implemented.
DS for 35 dmg with 120 ninja and no stealth is NOT OP. Casting is so fast you could miniheal through it 90% of the time unless the guy doing it knows how to combo.
No hpi cap seems ok too lol. No point to have that 30hpi helmet when cap is 25.
Evasion not having any cooldown sounds retarded.
As for nerve strike, idk... unbreakable para sounds really bad even if its only 2 seconds, but there's the possibility that it could work. Only concern is how annoying it would be with teleport spam and "targettilerelative" macros.
EOS/Selene/etc... keep in mind, what you do on TC doesn't matter at all feel free to implement it and run polls as to how well it works.
P.S. can you change default casting on tc back to demise casting and just leave option to duel on osi casting in the arena? TY
I like most of Morto's suggestions. IDK exactly how all of these changes would work, but sticky specials and no tactics requirement, as I have said before, should be implemented.
DS for 35 dmg with 120 ninja and no stealth is NOT OP. Casting is so fast you could miniheal through it 90% of the time unless the guy doing it knows how to combo.
No hpi cap seems ok too lol. No point to have that 30hpi helmet when cap is 25.
Evasion not having any cooldown sounds retarded.
As for nerve strike, idk... unbreakable para sounds really bad even if its only 2 seconds, but there's the possibility that it could work. Only concern is how annoying it would be with teleport spam and "targettilerelative" macros.
EOS/Selene/etc... keep in mind, what you do on TC doesn't matter at all feel free to implement it and run polls as to how well it works.
P.S. can you change default casting on tc back to demise casting and just leave option to duel on osi casting in the arena? TY
Re: Make Poison a viable skill!!!
120 ninja was 40 damage ds 52 with joat tracking.
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Re: Make Poison a viable skill!!!
make cure potions not 100% chance to cure LP....especially considering the amount of ecrus on the server, it needs to be adjusted to allow for melee dexxers to be viable. at this point LP is relatively useless as 1 cure pot instant cures it.
Selene did mention she would be fixing the teleport weapon spec use. so nerve strike being reverted to its original non breakable para would not be a problem.
Selene did mention she would be fixing the teleport weapon spec use. so nerve strike being reverted to its original non breakable para would not be a problem.
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Re: Make Poison a viable skill!!!
It still has a 10 second resist and is 1 secone shorter then standard para
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Re: Make Poison a viable skill!!!
It's like 95% but yeah should be lower even at gm alchemy and 50ep.desalonne wrote:make cure potions not 100% chance to cure LP....especially considering the amount of ecrus on the server, it needs to be adjusted to allow for melee dexxers to be viable. at this point LP is relatively useless as 1 cure pot instant cures it.
cool cool cooldesalonne wrote:Selene did mention she would be fixing the teleport weapon spec use. so nerve strike being reverted to its original non breakable para would not be a problem.
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- Silent Shadow
- Posts: 334
Re: Make Poison a viable skill!!!
guys, what quest gives Parasitic poison recipe?
WTB Ring 50 EP HCI DCI (up to 20kk)
Re: Make Poison a viable skill!!!
Dude, its the same shitt like deadly, i test it, and actually i wear parasitic/darkglow on my warrior, shitty poisoning, GMs dont want to make poisoning viableSilent Shadow wrote:guys, what quest gives Parasitic poison recipe?
Skrillex#5409
The Boy Who Shattered Time
The Boy Who Shattered Time
Re: Make Poison a viable skill!!!
Parasitic is supposed to be like deadly poison, they both can be bumped up to lethal poison with a weapon, it's just you get a small amount of hp back if you're 1 tile away from the poisoned target, that's the only difference between applying deadly poison and parasitic.
I think the problem is the cure pots are currently overpowered here.
I think the problem is the cure pots are currently overpowered here.
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- Silent Shadow
- Posts: 334
Re: Make Poison a viable skill!!!
cure pots/ep should be nerfed at least in half
without that we will keep playing archers and mages only to the end of days
without that we will keep playing archers and mages only to the end of days
WTB Ring 50 EP HCI DCI (up to 20kk)
- Vander Nars
- Posts: 2130
Re: Make Poison a viable skill!!!
We still await staffs attention to this issue, make more templates viable pls!
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- Vander Nars
- Posts: 2130
Re: Make Poison a viable skill!!!
come on staff lets get a response, its not gonna break the game to make poison a viable skill in pvp.
Re: Make Poison a viable skill!!!
it was the last gold era of uo. but not for settings.. cuz wow and other stuff was still too young for compare.Loler wrote:If you want more template diversity instead of going passed demise cut off why not go before publish 46?
When you could deathstrike without hiding and stealth.
When you had sticky specials and didnt need tactics to special.
nerve strike isnt breakable by damage.
enchanted apples dont have a timer but instead is limited by food consumption.
No hpi cap.
no ep cap and ecrus have 75 ep.
No 20 second cool down on evasion.
came on, that was unbalanced. ds with the archer was crazy op. and the nerve ridiculus.
it could work in a massive gameplay scenario, not on demise and other little shards of a retrogame like this.
what i see, that i miss here are pvp melees. and poison enanching may be the best way to have they back.
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Re: Make Poison a viable skill!!!
most of the things i listed would make pvp bearable as melee thats part of the problem. the era that came when all these nerfs happened dexxers were non existent on osi as well.
Everyone was an archer a necro mage. a weaver mage. or a necro weaver mage. You had your stray tactics mage here or there your stray poison mage here or there (with tactics of course) and a few pure mages left over. The very few melee players left over were usually bokuto tamers or 4/6 chiv poisoners, but after the ninja nerf they were really bad.
Everyone was an archer a necro mage. a weaver mage. or a necro weaver mage. You had your stray tactics mage here or there your stray poison mage here or there (with tactics of course) and a few pure mages left over. The very few melee players left over were usually bokuto tamers or 4/6 chiv poisoners, but after the ninja nerf they were really bad.
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