Hit Life/Mana Leech
Publish 42 changes to HLL/HML have been removed from the Test Center. We have replaced this with a simpler change, only affecting ranged weapons, based on the changes tested previously. The leech mechanics and formula have been reverted to match the main server again, and HLL/HML are no longer scaled by weapon speed.
Ranged weapons will now only leech half the amount of life and mana compared to non-ranged weapons. We are hoping this will provide a good starting point for improved balance in PvP, without drastically changing HLL/HML across the board.
Cure Potions
Adjusted the chances for cure potions to cure poison. Generally poison is now harder to cure, but lesser cure potions have also gained a (small) chance to cure deadly and lethal poison. The chances used are from Publish 75 (https://www.uoguide.com/Publish_75).
Mana Regeneration
The effectiveness of the Mana Regeneration property on worn equipment is no longer scaled by Meditation and Focus skill. The full effectiveness is now granted regardless of skill. (The diminished returns system is still in effect.)
Pet AI
Pets no longer reset their control order when fed. Pets no longer start wandering when adding/removing a pet friend or when traded.
Attempting to mount a pet now performs a control chance check in all cases, not just when the pet is in combat. If the pet refuses, it will say "The creature refuses your attempt to ride it" and it will count as a failed pet command (also affecting the pet's loyalty).
Spellcasting
Spells no longer "break" when cast too fast (also called "overcasting"). The rest of the OSI-like casting mechanics remain, and apply to all facets.
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