Invalid Focused mages

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BCrowly
Posts: 95

Re: Focused mages

Post by BCrowly »

Silent Shadow wrote:
BCrowly wrote:I'm not talking about adding aditional content
yes you are talkin about introducing new features while we have alot of stuff from more old addons we havent unroduced yet.
BCrowly wrote: a mage with a bow can deal more dps than a pure mage? that makes no sense.
it should work a bit another way
SDI cap (15 or 30%) doesnt change if you have Tactics/Archery or not
SDI cap changes only if you have another MAGE RELATED skills like Necro\Mystic\Focus\SS etc.
pure magery+eval +archery+tact mage has 30% SDI cap
necro-mage-sw has 15% cap only
The Silvertiger wrote: Focused mages are not ML content... Read that.
+1

also i want to say that 30%SDI mages should be added AFTER or AT ONES with introducing "dexxer-related-features" like parasitic poison etc
other way that would be great dissbalance (we allredy have dissball but it would be several times greater)
Good point. And what do you think about the 14 range teleport tile and the hability to shot just right after the teleport? or the Teleport behin you + special? it's that balanced?
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Silent Shadow
Posts: 334

Re: Focused mages

Post by Silent Shadow »

BCrowly wrote:Good point. And what do you think about the 14 range teleport tile and the hability to shot just right after the teleport? or the Teleport behin you + special? it's that balanced?
http://www.uoguide.com/Teleport
teleport range should be 11 tiles not 14
about bow shot and meele weap swing after teleport/casting - there are two different timers - spell timer (fcr) and swing timer
delay betveen swings starts after previous swing NOT FROM LAST ACTION so it acts like it should be :? (but im like a dexxer am against it :D )
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BCrowly
Posts: 95

Re: Focused mages

Post by BCrowly »

Silent Shadow wrote:
BCrowly wrote:Good point. And what do you think about the 14 range teleport tile and the hability to shot just right after the teleport? or the Teleport behin you + special? it's that balanced?
http://www.uoguide.com/Teleport
teleport range should be 11 tiles not 14
about bow shot and meele weap swing after teleport/casting - there are two different timers - spell timer (fcr) and swing timer
delay betveen swings starts after previous swing NOT FROM LAST ACTION so it acts like it should be :? (but im like a dexxer am against it :D )
Lol, and yea you can cast 14 teleport range tiles if you force running to XY directions.
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Bama
Bug Hunter
Posts: 4617

Re: Focused mages

Post by Bama »

0% SDI
JOAT Inscriptiom
Target has 0 resists
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Bama
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Re: Focused mages

Post by Bama »

15% SDI
JOAT Inscription
Target has 0 resists
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Bama
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Re: Focused mages

Post by Bama »

0% SDI
GM Inscriptiom
Target has 0 resists
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Bama
Bug Hunter
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Re: Focused mages

Post by Bama »

15% SDI
GM Inscription
Target has 0 resists
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Silent Shadow
Posts: 334

Re: Focused mages

Post by Silent Shadow »

Bama with all my respect..
who needs inscription sdi boost test?
we are talkin about sdi cap and necro-sw-focus influance on sdi cap
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Bama
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Re: Focused mages

Post by Bama »

Silent Shadow wrote: who needs inscription sdi boost test?
BCrowly wrote: Sdi is messed up in this shard, please take a look on to the formulas.
BCrowly wrote:I'm not talking about adding aditional content, just see my damage doesnt change from having inscription or not having it (running the same suit and 30 sdi), PLUS, a mage with a bow can deal more dps than a pure mage? that makes no sense.
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BCrowly
Posts: 95

Re: Focused mages

Post by BCrowly »

I tested it on demise not on the TC and this is the result:

25 Sdi + 120 magery + 120 evalint + 0 inscription, my resists all 70:
Fireball damage average = 11-12
cursed: 14-15-16
Fireball damage average with 100 inscription = 11-12-13, and i did more 11 than 13.
cursed: 15-16-17-18

When u apply a 10% to a spell, it's supossed to make always a 10% more damage not less, wich i would be fine with it if instead of 11-12 fireballs it only does 13 constant fireballs (for example).

25 sdi + 120 magery + 120 evalint + 0 inscription, all resist 70:

Flame Strike damage average = 26-27
cursed: 36-37-38
Flame strike damage average with 100 inscription = 27-28-29 (max)
cursed: 36-37-38-39-40(<after 5 flamestrikes)

PS: By this post i don't want to be rude or mean, just wanted to share that maybe the fluctuation of the damage could be a bug, since it's not a constant damage, and from what i know SDI applyes like true damage, should not fluctuate under any circumstances. Thanks to everybody who took their time to throw in information, for real guys.
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