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Re: WildFire Stacking

Posted: October 14th, 2017, 4:14 am
by Arden
Josh wrote:
Shallan wrote:Btw according to uo guide the Damage is inncorrect. It should make dmg like fire field (2 dmg per tick) and +1 per crystal power so +6 = 8 :P
I support this change if it's not stackable. Also does the 6-8 account for fire resist? Normally they don't.
That is pvm dmg. It’s capped for pvp and goes against fire resist

Re: WildFire Stacking

Posted: October 14th, 2017, 2:38 pm
by Josh
Vitek- wrote:Frenzied whirlwind too plz
Yeah, I've provided pieces of info for how it works but they are disrespectful and didn't respond :(

Re: WildFire Stacking

Posted: October 15th, 2017, 12:01 am
by Loler
Thats because you arent a GM.

This is me responding to myself.
Fethers wrote:
Loler wrote:We should get a list from staff of staff members and their in game characters.
I've been accused of being you so....


Most of the existing staff dont play their ingame characters anymore. If we made our in game characters public none of us would be able to play them.

Re: WildFire Stacking

Posted: October 21st, 2017, 7:38 am
by Arden
Progress!!


papa desa - Yesterday at 12:09 PM
will we see a wildfire fix before htown tomorrow?
Selene - Yesterday at 12:10 PM
probably not before htown sorry been busy getting ready for the town, but we will be looking at it asap

Re: WildFire Stacking

Posted: November 6th, 2017, 5:28 am
by Vander Nars
what about cu sidhe mounts and teleporting faster than mounted running, when they ever gonna look ino that.

Re: WildFire Stacking

Posted: November 6th, 2017, 9:31 am
by Josh
All of the above

Re: WildFire Stacking

Posted: November 9th, 2017, 10:14 pm
by Josh
Bump