Girls shouldnt talk like that.Ajani wrote:FUCK OFFVander Nars wrote:fat fingers pressed buttons
Invalid Poisoning/Cure potions, suggested changes
- Vander Nars
- Posts: 2130
Re: Poisoning/Cure potions, suggested changes
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Re: Poisoning/Cure potions, suggested changes
I don't know how it looks like on pest, but on this shard poison was usefull. I needed sometimes use 4-5 gcure for lethal poison with 50 ep (without alchemy) and it was great.
- Vander Nars
- Posts: 2130
Re: Poisoning/Cure potions, suggested changes
can we get an reply from eos on why making a skill useful in pvp is "invalid"
Re: Poisoning/Cure potions, suggested changes
Bc it isn’t “what do you want”
It’s “what is osi accurate”
It’s “what is osi accurate”
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- Bad Religion
- Posts: 2597
Re: Poisoning/Cure potions, suggested changes
It's era accurate, everyone having 50 ep, is not which makes it seem like it should be stronger. That's why I agree with vander that if your server is going to be stuck in time while perfect items are being pumped out daily, you need to adjust. Increased skill gain is a perfect example of this.
If it's supposed to be era accurate, then you need to regularly wipe everything from ml like once a year to get a true representation of what it was like to play in this era.
If it's supposed to be era accurate, then you need to regularly wipe everything from ml like once a year to get a true representation of what it was like to play in this era.
Re: Poisoning/Cure potions, suggested changes
This suggestion is not being accepted at this time for two reasons:
(It should be noted that balancing PvP updates with custom Demise changes are not ruled out completely, and we may decide to come back to this issue in the future.)
- It is not a valid bug report as per the Demise ML era.
- Implementing some PvP balance changes from later publishes is tricky without implementing others. Publish 75 made cure potions less effective because they added other ways of resisting/curing poison in Publish 71 (and possibly other publishes before that).
(It should be noted that balancing PvP updates with custom Demise changes are not ruled out completely, and we may decide to come back to this issue in the future.)
Eos
UOGDemise - Administrator
Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.
Thank you for your continued support of UOG: Demise.
UOGDemise - Administrator
Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.
Thank you for your continued support of UOG: Demise.
- Vander Nars
- Posts: 2130
Re: Poisoning/Cure potions, suggested changes
Im trying to say this with as much respect as I can cause honest I want you to listen and think logically for a second, the poison skill is useless in pvp in its current state. Almost every pvper has 50 ep on their suit and many templates include 66-100 alchemy which increases ep by another 20-30% more. Pretty much every pvper carries potions and right now cure potions effectively make the poison skill useless, I cant think of a better reason for a pvp balance fix than the fact that a stackable cheap and spammable item has nullified a skill completely.Eos wrote: ↑August 23rd, 2019, 12:59 pm This suggestion is not being accepted at this time for two reasons:
- It is not a valid bug report as per the Demise ML era.
- Implementing some PvP balance changes from later publishes is tricky without implementing others. Publish 75 made cure potions less effective because they added other ways of resisting/curing poison in Publish 71 (and possibly other publishes before that).
(It should be noted that balancing PvP updates with custom Demise changes are not ruled out completely, and we may decide to come back to this issue in the future.)
Re: Poisoning/Cure potions, suggested changes
Soldiers without poison are too weak. Not only is poison skill useless, bandage skill can't reflect the original value.
- Vander Nars
- Posts: 2130
Re: Poisoning/Cure potions, suggested changes
have yall decided to come back to this yet and fix it? or we just gonna keep demise a 2 template pvp shard?
Re: Poisoning/Cure potions, suggested changes
buff poisoning, nerf pouch traps, boom poison dexxers/mages are viable again and archers lose random 50 extra damage for free.
Discord: Maloskies#2094
Re: Poisoning/Cure potions, suggested changes
Make pouches require an open hand (balanced doesn’t count) boom fix archers in one change
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