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T2A Spawns

Posted: November 4th, 2018, 6:06 am
by fluffhead321
Currently t2a spawns wont reset, and the champions can be taken through the serpent pillars.

On osi spawns reset daily. I think this would be cool, but think even if they reset weekly, or even just disable the serpent pilla so they cant be brought out of t2a.

I think this could be eliminated by either reseting spawns weekly (or daily as they are on OSI), disabling the serpents pillar, or just making it so mobs can't be taken through the pillar...Even searching the t2a water ways could be fun.

At the moment whats stopping us from taking all the t2a (except oaks) out onto a boat, then writing a script to keep the boats moving constantly so it would be nearly impossible to find?

Re: T2A Spawns

Posted: November 4th, 2018, 11:33 am
by Josh
Daily resets I think are the best option (assuming it doesn’t reset mid spawn) because boating is supposed to be for securing a champ to kill not griefing an entire server. It doesn’t hurt big guilds, it hurts people who try to sneak t2a spawns who are smaller guilds.
Weekly would be okay too, just reset for server reset.

Re: T2A Spawns

Posted: November 4th, 2018, 1:32 pm
by DG
+1

Re: T2A Spawns

Posted: November 4th, 2018, 9:11 pm
by Anonymous Group
im pretty sure they do reset weekly?

Re: T2A Spawns

Posted: November 4th, 2018, 9:52 pm
by fluffhead321
Anonymous Group wrote:im pretty sure they do reset weekly?


nope

Re: T2A Spawns

Posted: November 4th, 2018, 9:53 pm
by Anonymous Group
every server wars...

Re: T2A Spawns

Posted: November 4th, 2018, 10:24 pm
by fluffhead321
Ive checked it shortly after server came up the last 2 weeks, been the same champ, still gone both times

Re: T2A Spawns

Posted: November 5th, 2018, 12:42 am
by Josh
they dont reset if they're occurring, so if u boat a champ away they wont reset.

Re: T2A Spawns

Posted: November 5th, 2018, 5:48 am
by Shallan
+million!

Re: T2A Spawns

Posted: November 5th, 2018, 1:40 pm
by Vitek-
OSI resets spawns daily with server reboots. I think a weekly spawn reset makes sense.

Re: T2A Spawns

Posted: November 7th, 2018, 5:49 pm
by fluffhead321
Some spawns in t2a have been disabled for over 3 weeks at this point. Anyone word from GMs?

Re: T2A Spawns

Posted: November 11th, 2018, 9:26 pm
by fluffhead321
bump

Re: T2A Spawns

Posted: November 20th, 2018, 8:22 am
by fluffhead321
Over 5 weeks now

Re: T2A Spawns

Posted: November 20th, 2018, 4:42 pm
by The Silvertiger
If I were logging in the game I would have found it 4 weeks ago.

Re: T2A Spawns

Posted: November 23rd, 2018, 9:44 pm
by GiantFreakishApe
Weekly makes sense to me