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Casting

Posted: November 12th, 2018, 5:36 am
by Josh
Fix casting

Re: Casting

Posted: November 12th, 2018, 5:58 am
by Bad Religion
log in and give them a reason to!

Re: Casting

Posted: November 12th, 2018, 6:23 am
by Josh
I’ll log in when they fix casting

Re: Casting

Posted: November 12th, 2018, 12:26 pm
by royal kapero2
It's ridiculous how quick some people are off screening with teleports... I mean how they are good at playing macros..

Re: Casting

Posted: November 12th, 2018, 1:13 pm
by Skrillex
Disable uosteam

Re: Casting

Posted: November 12th, 2018, 5:25 pm
by Josh
Fix casting. Steam is a problem for other reasons, casting is a problem absent steam.

Re: Casting

Posted: November 12th, 2018, 9:46 pm
by The Silvertiger
Josh wrote:Fix casting. Steam is a problem for other reasons, casting is a problem absent steam.
Disagree

Re: Casting

Posted: November 13th, 2018, 1:53 am
by Bad Religion
Fix cu's and casting!

Re: Casting

Posted: November 14th, 2018, 5:22 am
by Josh
Fix casting
And/or change this bc it’s obviously a joke (from the staff made top post for bug reporting:

WHAT WILL GET IMPLEMENTED
There are many features on OSI that players do not like; however, this does not deter Demise from being as much like OSI as possible. We will try to not implement OSI bugs onto Demise; however, making that determination should solely be done by staff/administrators. Just because players do not like an OSI change or think they can code it to be better is no reason to do so. There are very few Demise specific changes that should occur and these are usually coded/tested by staff for staffing purposes.

Currently, Demise's OSI accuracy goal is to implement all publishes up to the last publish before the Stygian Abyss expansion.

(Thanks psz for some of the above content!)

Re: Casting

Posted: November 15th, 2018, 11:21 am
by Tagima
must fix archers damage first :)

Re: Casting

Posted: November 15th, 2018, 7:01 pm
by Bad Religion
Tagima wrote:must fix archers damage first :)
archers would do less damage if they fixed cus because they couldnt put 100 free skill points into more damage instead they would need something like ninjitsu to survive dismounts

Re: Casting

Posted: November 15th, 2018, 10:26 pm
by Josh
Tagima wrote:must fix archers damage first :)
Nah, these mages are just shit. I've killed archers on osi casting on the TC already, it's not that hard if you dont rely on scripts (and aren't completely dumb). Also this argument is stupid, it's a double-edged sword that gets nothing done bc everyone says "but wait u have to nerf mages first!" if you propose a nerf to archers, and vice versa if you decide to nerf casting.
Look mages are top dog, even in true osi casting. Just play better.

Re: Casting

Posted: November 16th, 2018, 5:51 am
by Maloskies
Outside of 1v1s, miniheal combined with casting and steam is the most toxic gameplay for uo imo. You make it so pvm guilds can group pvp by holding down an xheal button( h z) and actual pvpers dont enjoy playing a game where mechanical skill doesn't matter, and not even positioning matters anymore with chiv healers.

There's a reason we have less than a dozen decent pvpers on this server now.

Anyways,

All of a sudden, so much more becomes viable to play and so many more people come to demise.

This relates to fel based rules, trammel can stay as is.

Re: Casting

Posted: November 16th, 2018, 6:37 am
by Bad Religion
cus and casting must be fixed!
Image

Re: Casting

Posted: November 16th, 2018, 8:41 pm
by Arden
Maloskies wrote:
There's a reason we have less than a dozen decent pvpers on this server now
I laugh bc it’s true....
Haven’t logged into this garbage server in over a week!! Trust me many other places with osi casting out there as proof that people (all uo players) prefer it