Take away the 15 second delay please.
I believe everything except for the 15 second delay was an appropriate nerf, adding the delay caused the weapon to become completely useless.Eos wrote:The following changes have been applied during server wars tonight:
- Corrected the Frenzied Whirlwind special move: (Bug report)
- Number of damage ticks lowered to 3, with one occurring every second (the first being instant).
- Damage corrected from 50-60 overall direct damage to 20-50 physical damage per tick.
- The effect now stays with the attacker and will only hit people in range of the attacker when it ticks.
- Added 15 second delay between uses.
Previously before the nerf, the special did 10+ ticks of 5 damage regardless of skill and had no delay and your opponent could not run out of range from those damage ticks once they were hit initially.
It's now only 3 ticks and simply moving out of range of the enemy can keep you from getting damaged from 2/3 of those ticks and there is now a 15 second delay per special. This wasn't just a nerf, this update completely nullified any further use of the weapon in any aspect.
Without the special delay this weapon would become viable to use again and I think it would fit in well with the current mix of special abilities in-game that are used within PvP.
If anything I would appreciate some feedback, further suggestion or concerns posted here on the topic from both players and staff members.