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Re: Idea to rise melee dexxers in PVP

Posted: January 15th, 2018, 11:44 pm
by Bad Religion
the two most broken abilities in the game are melee dexer specials

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 12:12 am
by Legacy
Riding swipe and frenzied whirlwind?

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 1:44 am
by Bad Religion
Yup

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 2:53 am
by The Silvertiger
Bad Religion wrote:the two most broken abilities in the game are melee dexer specials
Would you, in your opinion, say that makes a melee character "viable"?

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 3:01 am
by Bad Religion
Yes extremely

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 3:01 am
by Bad Religion
you just cant be a potato like calvin

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 6:07 am
by Calvin
dont dis the potato skills

"The Frenzied Whirlwind Special Move was added during the Samurai Empire expansion. It deals scaled damage based on Ninjitsu/Bushido skill levels within a two tile radius over 2 seconds. Applies a movement slow to its initial target if it is player."

so 2 range and a slow...

as for Riding Swipe, yeah a stun with damage would be nice, needs bushido again tho :/

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 6:13 am
by Calvin
what do you think of blade weave?

i need a hammerpick rly and to soul stone macing or something

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 8:05 am
by Arden
melee dexers still suck...unless accompanied by a mage. This game is still ruled by mages.

I will take Mage + Mage + dex/archer VS any 3s comp

Shit....

SW&necro Mage + Chiv&parry Mage + Alchy archer (or a very good dex) VS anything -- no contest.

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 1:04 pm
by Vander Nars
Bad Religion wrote:What im sayin ^ lot of dexers do well and are very effective here
ONE type of dexxer does ok, bushdio dexxers shouldnt be the only viable dexxers. I dont get why yall dont want more viable templates on this 2 template shard.

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 1:05 pm
by zulu2401
Calvin wrote:i shall use my technical drawing skills to explain

Image

i have drawn a squiggly line for the melee run path, but really it should be 3 lines, 1 either side of the runner, and 1 behind.
i was too lazy to draw more lines :P

but that's the real problem with melee in pvp, if you could maintain a swing speed like an archer can, or it didn't matter like a mage. but like, imagine trying to pvp with a mage if half your spells fizzled, just wouldn't be practical

it's alright for duels like, but only cos the pit stops them running so much

melee would be viable if you just had to be generally close to them tho, rather than right next to them, most of the missed swing chances would be within the range buffer

even with the healing spam, they cant really just stand next to you and do it indefinitely cos as soon as they stop they start dying
so being able to run while casting would be irrelevant if you could reliably hit them while running
Haha that looks like my run path when I'm drunk playing. Maybe if I zig zag the arrows will miss

Re: Idea to rise melee dexxers in PVP

Posted: January 16th, 2018, 11:55 pm
by The Silvertiger
So we went from a two template server to a three template server... Progress...

Re: Idea to rise melee dexxers in PVP

Posted: January 17th, 2018, 1:45 am
by Calvin
i think it's just the way it is tbh

archers are only really viable cos of the uber valorite runic bows everyone has, and cos you can shoot from anywhere on the screen.

it's just that macro casting wasn't part of the original game, you would have to rework all the combat to make it match that

Re: Idea to rise melee dexxers in PVP

Posted: January 17th, 2018, 8:52 am
by Vander Nars
Or fix casting

Re: Idea to rise melee dexxers in PVP

Posted: January 17th, 2018, 9:53 am
by Calvin
Vander Nars wrote:Or fix casting
what is actually wrong with it?