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Re: Criminal Timers on Gates

Posted: September 23rd, 2017, 5:40 am
by Bad Religion
the criminal timer change on gates was stupid change, delays pvp more than anything else.

Re: Criminal Timers on Gates

Posted: September 23rd, 2017, 2:32 pm
by The Silvertiger
I agree. The specific crim timer is annoying. I think the heat of battle timer is still good. I give this a thumbs up. Add it[remove it].

Re: Criminal Timers on Gates

Posted: September 23rd, 2017, 8:42 pm
by Bad Religion
Sucks if you heal your pet once or a guildmate, you are just stuck there for 2 minutes. Meanwhile, people can flag on you and get back in their house 20 seconds later while still grey.

Re: Criminal Timers on Gates

Posted: September 23rd, 2017, 9:20 pm
by atomic chicken
I like it how it is personally. I don't want the infinite gate hoping bc that was annoying especially since you can go through a dispel fielded gate if you have the gump up.
I would be okay with some kind of criminal timer reduction maybe (not even a big deal to me) but other than that I like it how it is.

Re: Criminal Timers on Gates

Posted: September 23rd, 2017, 9:39 pm
by Tempest
Baybees.

Re: Criminal Timers on Gates

Posted: September 23rd, 2017, 9:49 pm
by Vitek-
on osi you can go through gates when criminal or flagged you just have to be standing 2 tiles away from it when you double click

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 12:49 am
by Vander Nars
I say leave it, gives you time to hunt down pussy ass qa members when they run away from a fight.

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 1:11 am
by Tempest
Vander Nars wrote:I say leave it, gives you time to hunt down pussy ass qa members when they run away from a fight.
The only things you hunt down are Burgers and Fries.

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 1:39 am
by Vander Nars
I see you still dont understand i blocked your racist ass so let me take a pic for you.
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IMG_1965.PNG (302.99 KiB) Viewed 3163 times
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IMG_1964.PNG (254.07 KiB) Viewed 3163 times

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 2:42 am
by Vitek-
Tempest wrote:
Vander Nars wrote:I say leave it, gives you time to hunt down pussy ass qa members when they run away from a fight.
The only things you hunt down are Burgers and Fries.

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 3:18 am
by Bad Religion
atomic chicken wrote:I like it how it is personally. I don't want the infinite gate hoping bc that was annoying especially since you can go through a dispel fielded gate if you have the gump up.
I would be okay with some kind of criminal timer reduction maybe (not even a big deal to me) but other than that I like it how it is.
No one asked you "balls in hand" or whatever your shit character is named, you are bad.

But seriously, I think a one minute timer would accomplish both stopping people from playing like vaginas, and not waste so much of people's time waiting out a criminal timer because they healed their pet or resed a guildmate in their house.

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 3:22 am
by Bad Religion
Or maybe make it so healing a red guildmate or red pet doesnt have the same criminal timer as attacking an innocent or stealing from someone.

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 3:57 am
by Necrodog
Just make crim timer 30 seconds. It's such a nuisance and it favors blue gz noobs too much.

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 4:02 am
by Loler
The flee timer on OSI is 2 minutes same as the crim timer.
The flee timer on Demise is 30 seconds, and the crim timer on demise is 2 minutes. They could make the crim timer to match and it wouldn't feel so bad.

Re: Criminal Timers on Gates

Posted: September 24th, 2017, 5:17 am
by Arden
Don't change it imo.

Possible reduce crim timer upon death or in ghost form.

But 2mins isn't too bad. Prevents people running away.