Hz vs. Die(Sas?)

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Vitek-
Posts: 925

Re: Hz vs. Die(Sas?)

Post by Vitek- »

If you fix casting you gotta fix concussion and the swing timer reset when a new weapon is equipped
Discord: Critical#2911
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Loler
Posts: 2485

Re: Hz vs. Die(Sas?)

Post by Loler »

Nothing is wrong with concussion
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desalonne
Posts: 439

Re: Hz vs. Die(Sas?)

Post by desalonne »

Pretty sure conc works as intended? But if they fix casting you know what you won't see......people teleporting faster than you run and shooting instant para/conc/mortals at the same time ;)
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Vitek-
Posts: 925

Re: Hz vs. Die(Sas?)

Post by Vitek- »

So it was like this on OSI in 2008? I don't remember it hitting for more than like 15 damage. I also don't remember anyone carrying crossbows.. that was a runuo thing.

Could be wrong!

ML is already ten years ago JFC.
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Loler
Posts: 2485

Re: Hz vs. Die(Sas?)

Post by Loler »

Yea 10-30 damage based off current mana % and current hitpoint %.

http://www.uoguide.com/Publish_81

it was changed in publish 81.
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desalonne
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Re: Hz vs. Die(Sas?)

Post by desalonne »

Fucking loler ruined my post by posting first :(
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Legacy
Posts: 448

Re: Hz vs. Die(Sas?)

Post by Legacy »

Fix pets.
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Bad Religion
Posts: 2597

Re: Hz vs. Die(Sas?)

Post by Bad Religion »

Vitek- wrote:So it was like this on OSI in 2008? I don't remember it hitting for more than like 15 damage. I also don't remember anyone carrying crossbows.. that was a runuo thing.

Could be wrong!

ML is already ten years ago JFC.
You also werent fighting against perfectly geared/skilled out characters in 2008, and bows like the ones here didnt exist on OSI for a very very long time.
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Bama
Bug Hunter
Posts: 4617

Re: Hz vs. Die(Sas?)

Post by Bama »

Legacy wrote:Fix pets.
Or at least make it so when the person who got dismounted starts teleporting their pet doesn't keep up with them whether they have the skill to control the pet or not
Right now they teleport until the dismount timer is up and their pet is right by them
And you mounted are not even on the same screen
Something wrong there


Staying on topic
Nice video post more please edited or not
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Loler
Posts: 2485

Re: Hz vs. Die(Sas?)

Post by Loler »

I cant speak for everyone, but i had better gear on OSI then i have here. You forget how many people played osi back then how many servers were up and running and how many dupes existed in those times.
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Legacy
Posts: 448

Re: Hz vs. Die(Sas?)

Post by Legacy »

Bama wrote:
Legacy wrote:Fix pets.
Or at least make it so when the person who got dismounted starts teleporting their pet doesn't keep up with them whether they have the skill to control the pet or not
Right now they teleport until the dismount timer is up and their pet is right by them
And you mounted are not even on the same screen
Something wrong there


Staying on topic
Nice video post more please edited or not
Honestly... just fix pets. lol
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zulu2401
Posts: 2009

Re: Hz vs. Die(Sas?)

Post by zulu2401 »

What's wrong with pets
atomic chicken
Posts: 499

Re: Hz vs. Die(Sas?)

Post by atomic chicken »

Legacy wrote:
Bama wrote:
Legacy wrote:Fix pets.
Or at least make it so when the person who got dismounted starts teleporting their pet doesn't keep up with them whether they have the skill to control the pet or not
Right now they teleport until the dismount timer is up and their pet is right by them
And you mounted are not even on the same screen
Something wrong there


Staying on topic
Nice video post more please edited or not
Honestly... just fix pets. lol
If this means make it required to have taming then i support this
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Bama
Bug Hunter
Posts: 4617

Re: Hz vs. Die(Sas?)

Post by Bama »

atomic chicken wrote:
Legacy wrote:
Bama wrote:
Or at least make it so when the person who got dismounted starts teleporting their pet doesn't keep up with them whether they have the skill to control the pet or not
Right now they teleport until the dismount timer is up and their pet is right by them
And you mounted are not even on the same screen
Something wrong there


Staying on topic
Nice video post more please edited or not
Honestly... just fix pets. lol
If this means make it required to have taming then i support this
It has nothing to do with taming skill
It has everything to do with the speed of pets and their owners whether the owner has or needs taming for the pet
The pet travels as fast as the owner that is teleporting
And you mounted can't keep up with the player teleporting or the freaking pet
That is just plain wrong
Gabba Gabba Hey!!!

哈哈哈
zulu2401
Posts: 2009

Re: Hz vs. Die(Sas?)

Post by zulu2401 »

Bama wrote:
atomic chicken wrote:
Legacy wrote: Honestly... just fix pets. lol
If this means make it required to have taming then i support this
It has nothing to do with taming skill
It has everything to do with the speed of pets and their owners whether the owner has or needs taming for the pet
The pet travels as fast as the owner that is teleporting
And you mounted can't keep up with the player teleporting or the freaking pet
That is just plain wrong
If they would completely disable the macro box for steam it would fix a lot of fucked up shit on demise. Simple solution :)
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