Idea to rise melee dexxers in PVP

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Bad Religion
Posts: 2597

Re: Idea to rise melee dexxers in PVP

Post by Bad Religion »

the two most broken abilities in the game are melee dexer specials
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Legacy
Posts: 448

Re: Idea to rise melee dexxers in PVP

Post by Legacy »

Riding swipe and frenzied whirlwind?
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Bad Religion
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Re: Idea to rise melee dexxers in PVP

Post by Bad Religion »

Yup
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The Silvertiger
Posts: 4469

Re: Idea to rise melee dexxers in PVP

Post by The Silvertiger »

Bad Religion wrote:the two most broken abilities in the game are melee dexer specials
Would you, in your opinion, say that makes a melee character "viable"?
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Bad Religion
Posts: 2597

Re: Idea to rise melee dexxers in PVP

Post by Bad Religion »

Yes extremely
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Bad Religion
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Re: Idea to rise melee dexxers in PVP

Post by Bad Religion »

you just cant be a potato like calvin
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Calvin
Posts: 5686
Location: UK

Re: Idea to rise melee dexxers in PVP

Post by Calvin »

dont dis the potato skills

"The Frenzied Whirlwind Special Move was added during the Samurai Empire expansion. It deals scaled damage based on Ninjitsu/Bushido skill levels within a two tile radius over 2 seconds. Applies a movement slow to its initial target if it is player."

so 2 range and a slow...

as for Riding Swipe, yeah a stun with damage would be nice, needs bushido again tho :/
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Calvin
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Location: UK

Re: Idea to rise melee dexxers in PVP

Post by Calvin »

what do you think of blade weave?

i need a hammerpick rly and to soul stone macing or something
Arden
Posts: 1703

Re: Idea to rise melee dexxers in PVP

Post by Arden »

melee dexers still suck...unless accompanied by a mage. This game is still ruled by mages.

I will take Mage + Mage + dex/archer VS any 3s comp

Shit....

SW&necro Mage + Chiv&parry Mage + Alchy archer (or a very good dex) VS anything -- no contest.
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Vander Nars
Posts: 2130

Re: Idea to rise melee dexxers in PVP

Post by Vander Nars »

Bad Religion wrote:What im sayin ^ lot of dexers do well and are very effective here
ONE type of dexxer does ok, bushdio dexxers shouldnt be the only viable dexxers. I dont get why yall dont want more viable templates on this 2 template shard.
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zulu2401
Posts: 2009

Re: Idea to rise melee dexxers in PVP

Post by zulu2401 »

Calvin wrote:i shall use my technical drawing skills to explain

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i have drawn a squiggly line for the melee run path, but really it should be 3 lines, 1 either side of the runner, and 1 behind.
i was too lazy to draw more lines :P

but that's the real problem with melee in pvp, if you could maintain a swing speed like an archer can, or it didn't matter like a mage. but like, imagine trying to pvp with a mage if half your spells fizzled, just wouldn't be practical

it's alright for duels like, but only cos the pit stops them running so much

melee would be viable if you just had to be generally close to them tho, rather than right next to them, most of the missed swing chances would be within the range buffer

even with the healing spam, they cant really just stand next to you and do it indefinitely cos as soon as they stop they start dying
so being able to run while casting would be irrelevant if you could reliably hit them while running
Haha that looks like my run path when I'm drunk playing. Maybe if I zig zag the arrows will miss
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The Silvertiger
Posts: 4469

Re: Idea to rise melee dexxers in PVP

Post by The Silvertiger »

So we went from a two template server to a three template server... Progress...
Never forget June 4th 1989!
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Calvin
Posts: 5686
Location: UK

Re: Idea to rise melee dexxers in PVP

Post by Calvin »

i think it's just the way it is tbh

archers are only really viable cos of the uber valorite runic bows everyone has, and cos you can shoot from anywhere on the screen.

it's just that macro casting wasn't part of the original game, you would have to rework all the combat to make it match that
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Vander Nars
Posts: 2130

Re: Idea to rise melee dexxers in PVP

Post by Vander Nars »

Or fix casting
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Calvin
Posts: 5686
Location: UK

Re: Idea to rise melee dexxers in PVP

Post by Calvin »

Vander Nars wrote:Or fix casting
what is actually wrong with it?
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