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Faction System

Posted: February 16th, 2017, 10:46 am
by EmilyIta
Hi guys,

----> I am not talking on behalf of my guild ReQ, but it is just my opinion/idea.
I am playing on Demise since October 2016 and I am really enjoying the server. Its pvp is basically in Britain / Brit labi / Spanws / Harrower and it's very nice.

I am wondering why here faction system has never been considered for pvp. It would be nice because the fights can be more constructive, better and funnier.
I propose here a list of reasons because our pvp guilds should join in factions.
  • Faction wars in their headquarters related to control of towns/sigils - They are really funny!
  • It can improve the quality of players. Skill loss makes is a deterrence of the system die and ress (and nothing is happened)
  • Faction artifacts - It can reduce the price of many artifacts and pvm players will have a benefit related. The FA-s have also many other propers.
  • Punke system - People can wear faction artifacts and show how much they are great killers
  • War horse - May I comment it? *.* They are super cute
  • Control of the towns - How about to have traps and guards in the conquisted towns? that would be amazing.....
Here the links related to the mentioned things
http://www.uoguide.com/Factions
http://www.uoguide.com/Faction_Artifacts

Here after the fight to take sigils (in another server)
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Re: Faction System

Posted: February 16th, 2017, 11:39 am
by EmilyIta

Re: Faction System

Posted: February 16th, 2017, 1:00 pm
by Silent Shadow
faction system - great thing
i hope it would be added

Re: Faction System

Posted: February 16th, 2017, 1:14 pm
by EmilyIta
Silent Shadow wrote:faction system - great thing
i hope it would be added
Actually warhorse + sigils + faction system are already working on this server. On Demise I tested FS and was commanding lord of Shadow Lords for some months.
I do not know whether the Faction Artifacts exist.

Re: Faction System

Posted: February 16th, 2017, 1:17 pm
by EnEffetGile
EmilyIta wrote: Actually warhorse + sigils + faction system are already working on this server. On Demise I tested FS and was commanding lord of Shadow Lords for some months.
I do not know whether the Faction Artifacts exist.
There is no bonus from town control and no faction artifact.

Re: Faction System

Posted: February 16th, 2017, 1:38 pm
by EmilyIta
EnEffetGile wrote:
EmilyIta wrote: Actually warhorse + sigils + faction system are already working on this server. On Demise I tested FS and was commanding lord of Shadow Lords for some months.
I do not know whether the Faction Artifacts exist.
There is no bonus from town control and no faction artifact.
Town Sheriffs decide how to place guards and mage guards and the Town Treasurers decide the number of Vendors and Taxes

Re: Faction System

Posted: February 16th, 2017, 1:42 pm
by EnEffetGile
EmilyIta wrote: Town Sheriffs decide how to place guards and mage guards and the Town Treasurers decide the number of Vendors and Taxes
The only use it see is actualy when ppl need to buy bulk regs/bottles to make pots or stacks of wood at 2 gold for afking heartwood. Pretty much it. This is mainly why you will never see wood sell over 2 gold and when he does... He need an idiot or a noob to buy it. Being normal or oak as they only have 1 use. Trash at HW quest.

Re: Faction System

Posted: February 16th, 2017, 1:47 pm
by Bama
EnEffetGile wrote:
EmilyIta wrote: He need an idiot or a noob to buy it
I'm not sure but I think I heard he was banned recently

Re: Faction System

Posted: February 16th, 2017, 5:21 pm
by The Silvertiger
The reason factions aren't used is the faction skill loss upon death.

Re: Faction System

Posted: February 16th, 2017, 7:02 pm
by Silent Shadow
lolwhat?
after death you lose %% of you skills for several min.. and thats all.

Re: Faction System

Posted: February 16th, 2017, 7:28 pm
by EmilyIta
Silent Shadow wrote:lolwhat?
after death you lose %% of you skills for several min.. and thats all.
That's the nicest things...

Re: Faction System

Posted: February 16th, 2017, 7:47 pm
by Loler
The reason factions arent used is there is no gain from it in pvp and only the downside of 20 minute stat loss.

If they added faction arties but disallowed use of them in tram areas and removed the point requirement for all arties i think it would be beneficial to the server.

All thats going to happen if you add the standard faction arty system with point requirement is several people in each faction will just farm alternate characters for points so they can use the best arties.

You could also add an item or items for controlling sigils. ears with + 2 all res or something.

Re: Faction System

Posted: February 16th, 2017, 10:15 pm
by Silent Shadow
Loler wrote:20 minute stat loss..
3-5 min skil loss
Loler wrote:All thats going to happen if you add the standard faction arty system with point requirement is several people in each faction will just farm alternate characters for points so they can use the best artie
you can gain faction points from one enemy only several times

Re: Faction System

Posted: February 16th, 2017, 11:42 pm
by Loler
you can add character to faction every week and farm 6 points per char.

skill loss on osi was 20 minutes is it 5 minutes here i havent joined factions cause no reason to.

Re: Faction System

Posted: February 17th, 2017, 6:48 am
by Brad
Factions on OSI during AoS included a 20 minute stat loss. On the other hand, Faction Base PvP was some of the most fun I ever had in this game, I remember a couple of fights lasting well over 8 hours, constant back and forth.