You're right, its more relevant to later comments on this discussion, but with that said, the clearing of the common afk zones is combating inflation, just without an instant fix,it just wont be felt in an immediate way...But something to consider, the second time I came to this server, about 5 (maybe 6, or 7, honestly the exact time is a little blury) an orny was 100kk + or - a few depending on the given thread, considering they are selling for 100-110kk now, it doesn't seem that big a deal...Hell, a SoT was over 70kk (admittedly they are more of a niche item now)...Hell, hammers are half the price they were, HRSKs are half the price as they were back then. This summer sashes dropped to around 35kk, they back to 45kk... My guild alone has absorbed 5 brand new players to the server, and there are quite a few more then that even...I guess my main point is, the GMs are combatting inflation, by reducing afking dramatically which will have an effect, given time.
Seems more like a natural ebb and flow to me. Plus, we just had an event that dropped a brand new, super desired item, so those people that have been collection for 10+ years are willing to inject a large sum of money to acquire some, meaning there's a ton of new fluid gold in the game that's moving around. That's to cause some, likely temporary, price fluctuation.
And in all reality 100kk isn't really that hard to farm up, but a DS event would suck some more money out, thats for sure.