Inflation and 125 item count (gold)

General discussion pertaining to the Demise shard. Off-topic posts will be moderated.
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Calvin
Posts: 2402

Re: Inflation and 125 item count (gold)

Post#16 » November 13th, 2018, 3:26 am

Bad Religion wrote:
jaasso wrote:
Bad Religion wrote:
why?


cant scam with smaller checks in a trade for example


Good, most people sell large ticket items on vendors anyway, I would never sell/buy something for 100kk using checks that's retarded



it looks rly nice in a bag tho :3
i sold orne for cash a couple of times
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Bad Religion
Posts: 2075

Re: Inflation and 125 item count (gold)

Post#17 » November 13th, 2018, 3:29 am

Calvin wrote:
Bad Religion wrote:
jaasso wrote:
cant scam with smaller checks in a trade for example


Good, most people sell large ticket items on vendors anyway, I would never sell/buy something for 100kk using checks that's retarded



it looks rly nice in a bag tho :3
i sold orne for cash a couple of times

looks even better seeing 400kk on your vendor :)
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JlM
Posts: 102

Re: Inflation and 125 item count (gold)

Post#18 » November 13th, 2018, 3:38 am

fluffhead321 wrote:have any of you actually checked these areas over the last 3 months? People keeping bringing these places up, saying they need to check, but from what I can tell you havent been. They've basically been abandoned...They are AFK checking several times a day (me and forseti seem to be developing quite the rapport).

I see a GM every day at least once, often twice.

I also kept a loose list of the people I'd see almost 24/7, most of them (who I saw almost constantly in the spots I farmed) I havent seen since July when the crack downs began


How is that relevant to the current topic? The trillions are still out there, orny is inching closer to the 125 mark. Need a new system.
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fluffhead321
Posts: 563

Re: Inflation and 125 item count (gold)

Post#19 » November 13th, 2018, 4:12 am

You're right, its more relevant to later comments on this discussion, but with that said, the clearing of the common afk zones is combating inflation, just without an instant fix,it just wont be felt in an immediate way...But something to consider, the second time I came to this server, about 5 (maybe 6, or 7, honestly the exact time is a little blury) an orny was 100kk + or - a few depending on the given thread, considering they are selling for 100-110kk now, it doesn't seem that big a deal...Hell, a SoT was over 70kk (admittedly they are more of a niche item now)...Hell, hammers are half the price they were, HRSKs are half the price as they were back then. This summer sashes dropped to around 35kk, they back to 45kk... My guild alone has absorbed 5 brand new players to the server, and there are quite a few more then that even...I guess my main point is, the GMs are combatting inflation, by reducing afking dramatically which will have an effect, given time.

Seems more like a natural ebb and flow to me. Plus, we just had an event that dropped a brand new, super desired item, so those people that have been collection for 10+ years are willing to inject a large sum of money to acquire some, meaning there's a ton of new fluid gold in the game that's moving around. That's to cause some, likely temporary, price fluctuation.

And in all reality 100kk isn't really that hard to farm up, but a DS event would suck some more money out, thats for sure.

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Shallan
Posts: 1175

Re: Inflation and 125 item count (gold)

Post#20 » November 13th, 2018, 5:50 am

Lock 300 checks on a house plot.

300kk traded ;p
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Shallan
Posts: 1175

Re: Inflation and 125 item count (gold)

Post#21 » November 13th, 2018, 5:53 am

Bad Religion wrote:
Calvin wrote:
Bad Religion wrote:
Good, most people sell large ticket items on vendors anyway, I would never sell/buy something for 100kk using checks that's retarded



it looks rly nice in a bag tho :3
i sold orne for cash a couple of times

looks even better seeing 400kk on your vendor :)

how do u buy from a vendor item worth 400kk ?
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Vander Nars
Posts: 1683

Re: Inflation and 125 item count (gold)

Post#22 » November 13th, 2018, 10:05 am

Shallan wrote:
Bad Religion wrote:
Calvin wrote:

it looks rly nice in a bag tho :3
i sold orne for cash a couple of times

looks even better seeing 400kk on your vendor :)

how do u buy from a vendor item worth 400kk ?

u dont, he means he had sold 400kk worth of items on his vendor instead of putting the money in bags.
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Shallan
Posts: 1175

Re: Inflation and 125 item count (gold)

Post#23 » November 13th, 2018, 10:40 am

Hm maybe solve the problem with increase storage of bank to 1k items?

Then u can always put checks into bank and buy from Vendor?
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Vander Nars
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Re: Inflation and 125 item count (gold)

Post#24 » November 13th, 2018, 12:03 pm

Im not sure how hard it would be to change code wise but honestly adding 5mil checks and allow items to be sold on vendors at a higher price than the 125mil cap would be a nice quality of life change for demise. We are at a point where fixing the economy is likely impossible and there is enough items worth over 125mil in game that I think the change would be accepted positively in the community
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Mr Straitions
Posts: 533

Re: Inflation and 125 item count (gold)

Post#25 » November 13th, 2018, 12:13 pm

Vander Nars wrote:Im not sure how hard it would be to change code wise but honestly adding 5mil checks and allow items to be sold on vendors at a higher price than the 125mil cap would be a nice quality of life change for demise. We are at a point where fixing the economy is likely impossible and there is enough items worth over 125mil in game that I think the change would be accepted positively in the community


Fixing the economy is very plausible. It would however require some drastic steps that would make a lot of us uncomfortable in the early stages.
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Calvin
Posts: 2402

Re: Inflation and 125 item count (gold)

Post#26 » November 13th, 2018, 12:54 pm

it's not gonna change.

if you had a 5 mil check, and you break it into your bank, that would be 83 x 60k piles of gold..
if you wanted to change checks, you would have to change the max amount of gold in a pile too... then why not change the max items in the bank... why not the max in your pack.. why not. etc.

it has too many knock on effects..
they'll do a gold sink at some point.

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Vander Nars
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Re: Inflation and 125 item count (gold)

Post#27 » November 13th, 2018, 12:56 pm

Calvin wrote:it's not gonna change.

if you had a 5 mil check, and you break it into your bank, that would be 83 x 60k piles of gold..
if you wanted to change checks, you would have to change the max amount of gold in a pile too... then why not change the max items in the bank... why not the max in your pack.. why not. etc.

it has too many knock on effects..
they'll do a gold sink at some point.


If no one ever did anything because it was difficult than we would all be living in caves still.
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Calvin
Posts: 2402

Re: Inflation and 125 item count (gold)

Post#28 » November 13th, 2018, 1:03 pm

it's not that it's difficult, it's that it's potentially damaging.

darksides are basically the reserve currency here btw
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TheUnknown0617
Posts: 1835

Re: Inflation and 125 item count (gold)

Post#29 » November 13th, 2018, 1:14 pm

i would love a nice gold sink like new DS colors or something but honestly trading isn't hard, like mb said use items and buy them back, and as for holding gold, ive had 1kkk on a vendor before and its nice a convenient. Get the gold out that you need, when you need it. buy/sell everything on a vendor so all you have to do is get the gold off your vendor, it goes straight to the bank then buy the item off a vendor, no need for preparing tons of checks etc...

BUT like i said, I would love a creative gold sink and like he said inflation is getting pretty rough, i remember a time when ornies were only 50kk lol so gold does need to be handled
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Vander Nars
Posts: 1683

Re: Inflation and 125 item count (gold)

Post#30 » November 13th, 2018, 1:32 pm

i dont think a gold sink is gonna work then the richest members have billions of gold and can easily control the market on high end items. But im all of giving it a shot, i still think 5mil checks would help alot stort term so people can trade high end items far easier.
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