Monsters AI / Invisibility
Monsters AI / Invisibility
I think it would be nice if it is tweaked in a way they use invi a bit less, sometimes it is something like 10 times in a minute, really annoying specially for tamers, you know.... "all kill" "all kill" all the time
In don't know what other players think about this, maybe it is just me.
Anyway, thanks in advance.
In don't know what other players think about this, maybe it is just me.
Anyway, thanks in advance.
Re: Monsters AI / Invisibility
what if you used "all guard" one time then it will auto reattack the monster that is trying to kill you?
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
Re: Monsters AI / Invisibility
And then you have to reposition to avoid AOE as the monster is probably next to you nowAjani wrote:what if you used "all guard" one time then it will auto reattack the monster that is trying to kill you?
Re: Monsters AI / Invisibility
you are talking about lady mel
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
- kolbycrouch
- Posts: 284
Re: Monsters AI / Invisibility
You want them to change the game mechanics so that you can press less buttons?
Good ol' demise.
Good ol' demise.
The Silvertiger and Made In Quebec like this.
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Re: Monsters AI / Invisibility
No, has nothing to do with thatkolbycrouch wrote:You want them to change the game mechanics so that you can press less buttons?
Good ol' demise.
Re: Monsters AI / Invisibility
Invis spam by mobs and pets was something the previous admin added to stop afk macroing (which was not nearly as rampant as it is today). It is extremely annoying for those who really play the game, but does not really do much vs well made scripts with cu sidhes or gds being told to stay instead of guard. Maybe its time for a revision so people dont get killed by angry mobs in a champion spawn who were supposed to be tanked by your gd.
Lucifall
Re: Monsters AI / Invisibility
actualy here exist fix for it,
just kill GD about 1300x time after train back wrest, and you GD will have finaly like max wrest skill after kill again GD 400x and train max wrest skill... kill GD 200x train max wrest, now you will have 140 wrest skill and under 20 magery in end
FIX, dont need worry about invisible anymore XD,
just kill GD about 1300x time after train back wrest, and you GD will have finaly like max wrest skill after kill again GD 400x and train max wrest skill... kill GD 200x train max wrest, now you will have 140 wrest skill and under 20 magery in end
FIX, dont need worry about invisible anymore XD,
The Silvertiger likes this.
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Re: Monsters AI / Invisibility
Ooooor we can just undo it!MMMartin wrote:actualy here exist fix for it,
just kill GD about 1300x time after train back wrest, and you GD will have finaly like max wrest skill after kill again GD 400x and train max wrest skill... kill GD 200x train max wrest, now you will have 140 wrest skill and under 20 magery in end
FIX, dont need worry about invisible anymore XD,
Lucifall
Re: Monsters AI / Invisibility
yea, it can save much time, GM can fix it aswell, but for now, only way is this with decrease magery at pet
- The Silvertiger
- Posts: 4469
Re: Monsters AI / Invisibility
That is incorrect. It is an osi like feature. Very annoying, but accurate. Was part of the AI overhaul.Legacy wrote:Invis spam by mobs and pets was something the previous admin added to stop afk macroing (which was not nearly as rampant as it is today). It is extremely annoying for those who really play the game, but does not really do much vs well made scripts with cu sidhes or gds being told to stay instead of guard. Maybe its time for a revision so people dont get killed by angry mobs in a champion spawn who were supposed to be tanked by your gd.
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Re: Monsters AI / Invisibility
I would suggest we can copy from OSI just the good things and discard the bad parts, but I already saw trying to tell the staff how to improve the server is beating a dead horse.The Silvertiger wrote:That is incorrect. It is an osi like feature. Very annoying, but accurate. Was part of the AI overhaul.Legacy wrote:Invis spam by mobs and pets was something the previous admin added to stop afk macroing (which was not nearly as rampant as it is today). It is extremely annoying for those who really play the game, but does not really do much vs well made scripts with cu sidhes or gds being told to stay instead of guard. Maybe its time for a revision so people dont get killed by angry mobs in a champion spawn who were supposed to be tanked by your gd.
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Re: Monsters AI / Invisibility
Perhaps there's a coincidence here then, but Xavier did it specifically for that purpose.The Silvertiger wrote:That is incorrect. It is an osi like feature. Very annoying, but accurate. Was part of the AI overhaul.Legacy wrote:Invis spam by mobs and pets was something the previous admin added to stop afk macroing (which was not nearly as rampant as it is today). It is extremely annoying for those who really play the game, but does not really do much vs well made scripts with cu sidhes or gds being told to stay instead of guard. Maybe its time for a revision so people dont get killed by angry mobs in a champion spawn who were supposed to be tanked by your gd.
Lucifall