Page 1 of 2

Teleports TOO OP

Posted: July 8th, 2017, 8:22 pm
by royal kapero2
People cast it way too fast, they are allowed to move faster than mounted people.

And now everyone started to use this macro:

https://www.youtube.com/watch?v=yp25KFf6Ahw

Re: Teleports TOO OP

Posted: July 8th, 2017, 8:33 pm
by Ajani
hey why don't you try adepting to the game instead of whining like bitches wanting the game to adept to your dumbasses?

Re: Teleports TOO OP

Posted: July 8th, 2017, 8:40 pm
by royal kapero2
It's a good reason to whine because it's OP and not fair and this issue is a new, never known before on OSI or anywhere, because of the faster casting we have it's unusual.

Re: Teleports TOO OP

Posted: July 8th, 2017, 9:50 pm
by atomic chicken
Ajani wrote:hey why don't you try adepting to the game instead of whining like bitches wanting the game to adept to your dumbasses?
LOLOL

Kid, you don't know what UO really is, all you do is mindrot strangle corpse skin and fb ma spam with a macro, get out of here lol. You ain't been alive long enough to get the beauty of real UO, go back to school kid.

Your argument of "adepting" is a flawed one, everyone can adapt but that doesn't mean the game is balanced, I agree with kapero but we might disagree on solutions.

I think teleports are a symptom of a bigger problem which is the current casting is garbage, if we had osi 2/6 and teleports were 12 tile like on osi, but I'd be fine if they kept it at 10 tiles (which I believe currently they're 10 here but I could be wrong) you'd still be able to catch them on mount, I think changing the casting is the solution to a lot of problems and I haven't been convinced the downsides aren't already either inevitable or as ajani put it "adeptable."

P.S. Adept means skilled at something while Adapt means to change in order to overcome.

Re: Teleports TOO OP

Posted: July 8th, 2017, 10:27 pm
by Ajani
atomic chicken wrote:
Ajani wrote:hey why don't you try adepting to the game instead of whining like bitches wanting the game to adept to your dumbasses?
LOLOL

Kid, you don't know what UO really is, all you do is mindrot strangle corpse skin and fb ma spam with a macro, get out of here lol. You ain't been alive long enough to get the beauty of real UO, go back to school kid.

Your argument of "adepting" is a flawed one, everyone can adapt but that doesn't mean the game is balanced, I agree with kapero but we might disagree on solutions.

I think teleports are a symptom of a bigger problem which is the current casting is garbage, if we had osi 2/6 and teleports were 12 tile like on osi, but I'd be fine if they kept it at 10 tiles (which I believe currently they're 10 here but I could be wrong) you'd still be able to catch them on mount, I think changing the casting is the solution to a lot of problems and I haven't been convinced the downsides aren't already either inevitable or as ajani put it "adeptable."

P.S. Adept means skilled at something while Adapt means to change in order to overcome.
3pw623.jpg
3pw623.jpg (31.01 KiB) Viewed 2669 times

Re: Teleports TOO OP

Posted: July 8th, 2017, 10:29 pm
by Legacy
Teleport really needs a nerf... maybe a 250-500ms cd when mounted.

Re: Teleports TOO OP

Posted: July 8th, 2017, 10:31 pm
by Ajani
image.jpg
image.jpg (41.19 KiB) Viewed 2661 times

Re: Teleports TOO OP

Posted: July 9th, 2017, 12:14 am
by Supercreep
When I saw the title my first thought was whiny bullshit, but after watching the video I am thinking that is some teleport bullshit. Looks OP to me.

But what do I know, I just sit around the bank looking pretty and dreaming of Beehives.

Re: Teleports TOO OP

Posted: July 9th, 2017, 1:58 am
by atomic chicken
Ajani you're bad at memes :(
Also you don't even pvp in the field, so why do you care kiddo?

Re: Teleports TOO OP

Posted: July 9th, 2017, 2:32 am
by Arden
royal kapero2 wrote:It's a good reason to whine because it's OP and not fair and this issue is a new, never known before on OSI or anywhere, because of the faster casting we have it's unusual.
pretty sure this is another pro 2/6 casting player!!

bring on 2/6! say good bye to teleporting away

as well as good bye to NWO and HZ

Re: Teleports TOO OP

Posted: July 9th, 2017, 8:33 am
by royal kapero2
Well, for me it's not balanced, to teleport insanely or heal through bleed attack and fireballs. This faster casting combined with UO steam might be leet for mages, but not for old school mages, warriors and ironically - the archers that are considered by some people OP too, not for me though.

I remember times when I could hold a kryss and fight honorable using armor ignores and poison inflict backed up with hit fireballs, before people hardly healed through it. Now a player can just stand and heal and I can hit him with no result, unless I mortal.

Re: Teleports TOO OP

Posted: July 9th, 2017, 4:59 pm
by Arden
royal kapero2 wrote:Well, for me it's not balanced, to teleport insanely or heal through bleed attack and fireballs. This faster casting combined with UO steam might be leet for mages, but not for old school mages, warriors and ironically - the archers that are considered by some people OP too, not for me though.

I remember times when I could hold a kryss and fight honorable using armor ignores and poison inflict backed up with hit fireballs, before people hardly healed through it. Now a player can just stand and heal and I can hit him with no result, unless I mortal.

I do find it kinda ironic, that you're bitching about teleporting. But in your vid in your sig. your guildmate Molliefile is teleporting around and using basically every script that needs to be broken.

Re: Teleports TOO OP

Posted: July 9th, 2017, 5:34 pm
by royal kapero2
I appreciate, you watched my video.

Re: Teleports TOO OP

Posted: July 9th, 2017, 5:39 pm
by Bad Religion
i hate that script

Re: Teleports TOO OP

Posted: July 9th, 2017, 6:00 pm
by Arden
royal kapero2 wrote:I appreciate, you watched my video.

Just the first 20secs when I saw him teleport on screen I then Alt f4 d

I don't have time for shitty players 2v2ing