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Drink pots while 2hand melee weapon is equipped

Posted: January 27th, 2019, 2:38 pm
by Hub
So here's a crazy idea - when you hold a two handed melee weapon - you can drink pots.

This will benefit both PvM and PvP and will for sure bring more variety to the server.

On the cons side, if Kapreo decides to make a melee dexxer, he would be more annoying than usual.

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 27th, 2019, 3:26 pm
by Ajani
balanced for more than just bows
I am Ajani and I approve this message

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 28th, 2019, 6:53 pm
by BCrowly
Ajani wrote:balanced for more than just bows
I am Ajani and I approve this message
Always wondered why twoH weapons didn't had balance prop.
Srsly.

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 28th, 2019, 6:58 pm
by jaasso
because for a long time you werent able to craft bows, and the developers compensated for that by making them op

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 12:05 am
by devo 6
Would love some balanced Spears!

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 12:19 am
by Cold Blood
agree

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 12:59 am
by Josh
Hub wrote:So here's a crazy idea - when you hold a two handed melee weapon - you can drink pots.

This will benefit both PvM and PvP and will for sure bring more variety to the server.

On the cons side, if Kapreo decides to make a melee dexxer, he would be more annoying than usual.
This would mean there is no reason to wear a 1h weapon, it's a bad idea just implementing as you present it.

A better route, is implementing balanced mod for 2h weps like they do in future patches and make balanced weapons unable to parry/evade. This is a post-ml patch from osi, and it made balance a mod so 2h weapons would have 1 less mod compared to a 1h wep, giving some downside for 2h balanced weps.

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 2:28 am
by DG
Totally support!Dexxers need buff desperately!Comparativly the weakest template long since,especially in group and chock fights.

Meanwhile,plz fix teleport even casting.Really dont wish to see something like tele-frenzied whirlwind happens again.Dexxers should not be sacrificed for the broken teleport and casting.

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 2:44 am
by royal kapero2
I can say one thing about frenzied whirlwind. No one wants to use it after fix...

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 2:48 am
by Llama Vortex

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 2:57 am
by Bad Religion
If going to do this you would have to make shields balanced as well

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 3:10 am
by Maloskies
staff of the magi anyone?

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 3:30 am
by royal kapero2
The one, Anthony File bought from ya for $$?

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 4:28 am
by Josh
DG wrote:Totally support!Dexxers need buff desperately!Comparativly the weakest template long since,especially in group and chock fights.

Meanwhile,plz fix teleport even casting.Really dont wish to see something like tele-frenzied whirlwind happens again.Dexxers should not be sacrificed for the broken teleport and casting.
I dont think this is the proper fix, i think the better fix is fixing evasion to work on necro spells and i think spellweaving (not 100% about this) like on osi. That'll allow melee dexxers to be better in chokes.

Re: Drink pots while 2hand melee weapon is equipped

Posted: January 29th, 2019, 4:32 am
by The Silvertiger
Josh wrote:
DG wrote:Totally support!Dexxers need buff desperately!Comparativly the weakest template long since,especially in group and chock fights.

Meanwhile,plz fix teleport even casting.Really dont wish to see something like tele-frenzied whirlwind happens again.Dexxers should not be sacrificed for the broken teleport and casting.
I dont think this is the proper fix, i think the better fix is fixing evasion to work on necro spells and i think spellweaving (not 100% about this) like on osi. That'll allow melee dexxers to be better in chokes.
How many withers can one dexxer evade?