Re: Armor price question
Posted: February 7th, 2017, 2:21 pm
Answer: What is value is determined by the buyer.
A Mondain's Legacy era Ultima Online freeshard.
https://www.uogdemise.com/community/
https://www.uogdemise.com/community/viewtopic.php?f=2&t=6523
yeah how much is Bag of Send worht ?Tanya wrote:same like some players sell bag of sending for 30k and some sell for 150k and gold skull for 150k like wtf
Good morning,Opywang wrote:Question 1
Some player sells 4 mod for 5kk now the question is how exactly does it work? Does intensity matter, or is it just straight up random 4 mod?
Question 2
If 4 mod sells for 5kk then how much does a 5 mod sells?
My personal opinion; @MMMartin probably has the cheapest prices for bulk resources because he has soooo much.Setting prices for *anything* in UO is a challenge, as prices tend to vary wildly from shard to shard and from player to player. However, starting and running a vendor can be a daunting task if you don’t have a clue as to where to start when pricing your wares. Your best bet is often to wander the shops on your shard and check out their pricing. Or, simply set some prices and let it fly – see how your sales do. If things sell too quickly for you to maintain stock, raise the prices. If items don’t move, lower the prices.
It is with this “let it fly” scenario that I bring you this price guide. Consider this the ballpark. If you use this guide, your prices will be in the ballpark of the norm. Track your sales or visit shops on your shard to tweak the prices to reflect more accurate levels on your shard.
Useful links here.Pricing your goods can be difficult. While prices vary from shard to shard, and even from day to day at times, these guides can help you to set a baseline for pricing items. Sites like FindUO.com and SearchUO.com make it easy to search for real-time prices as well. At the time of this writing, those sites cover primarily Luna-based vendors (which often tend to be overpriced), but the information can still be useful in setting your own baseline prices.
I hope this is found useful and have a nice day,FAQ:
0) Yes, this guide is going to have its subjective elements, but I will try to be as objective as possible.
1) The reason I went through all of this work is because it was a common request from many players.
2) My goal is to have a sustainable system that is easy to update and also feeds the "price check" system in IRC. One data source means consistent price guidance.
3) These prices are my estimate based on what I see on vendors, on the market, recent sales, quantity in the database, etc.
4) For the most part, a recent sale of an item of which there are dozens or hundreds is not enough to make me adjust the price here wildly. For a unique/server rare, it of course holds a ton of sway.
5) I am definitely open to feedback about prices. However, please do not be offended if you suggest a price for something and I don't change it immediately. It could mean I disagree with your assessment, or it could mean I just haven't updated the post yet.
6) "_________ is worth _________, that's what __________ vendor is selling it for." If an item is selling on a vendor, and is no longer there, the price it sold for is a good indicator of the market. If it's on a vendor and you are pointing to it still being there, it is hard to take this as a sign of the value of the item, since no one is buying it at that price.
7) The most valuable feedback at this stage is ideas on new items to add. I am certain I missed some things, and would like this to be as comprehensive as possible.
Last edited: Oct 6, 2014