Update August 6, 2017

UOGamers: Demise news will be posted here.
User avatar
Eos
Demise Administrator
Posts: 159

Update August 6, 2017

Post#1 » August 6th, 2017, 12:52 am

The following changes have been applied during server wars:

  • Classic house placement changes:
    • The stairs are now included in the requirement for a 1-tile passable border around the house, and the 5-tile yard spacing south of the house. Effectively, classic houses can no longer be placed against impassable tiles, shorelines or cliffs.
    • If a classic house can be converted into a customizable house, the stairs of the customizable house will be pre-emptively checked as well. This prevents customizable houses from ending up being placed against impassable tiles, by first being placed as classic houses.
    • Any existing houses will remain unaffected. Though, staff may ask you to move your house if it is found in violation of these rules (as was the case before this change, due to the Shard Rules on house construction).
  • (For the few players playing without the lights filter:) All items with incorrect light types have been corrected.
  • Animal Lore range has been increased to 12 tiles.

Any questions and/or comments are welcome!
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please page for a staff member in-game.

Thank you for your continued support of UOGamers: Demise.

User avatar
Mochizuki Shiryu
Posts: 219

Re: Update August 6, 2017

Post#2 » August 6th, 2017, 1:08 am

thankx :)
♥ Mochizuki Shiryu ♥ ♥ Diabolic ♥ ♥ Hagnok ♥
Alvin and Eos like this.
Top

Anonymous Group
Posts: 378

Re: Update August 6, 2017

Post#3 » August 6th, 2017, 1:36 am

" Any existing houses will remain unaffected. Though, staff may ask you to move your house if it is found in violation of these rules (as was the case before this change, due to the [url=http://www.uogdemise.com/community/viewtopic.php?f=4&t=6]Shard Rules"



what if this house that is in violation is a castle?
asking someone to tear down a castle that may not be able to be placed again is just insane :|
Well, that's classified.

User avatar
Eos
Demise Administrator
Posts: 159

Re: Update August 6, 2017

Post#4 » August 6th, 2017, 2:33 am

Anonymous Group wrote:what if this house that is in violation is a castle?
asking someone to tear down a castle that may not be able to be placed again is just insane :|

We will only ask players to move if the violation is severe (like blocking off a shoreline requiring people to run all the way around the castle). In minor cases (like placement up against a single tree) the classic placement mechanics are fine. :)
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please page for a staff member in-game.

Thank you for your continued support of UOGamers: Demise.
Alvin likes this.
Top

User avatar
Ajani
Posts: 1380
Contact:

Re: Update August 6, 2017

Post#5 » August 6th, 2017, 3:03 am

Eos wrote:
Anonymous Group wrote:what if this house that is in violation is a castle?
asking someone to tear down a castle that may not be able to be placed again is just insane :|

We will only ask players to move if the violation is severe (like blocking off a shoreline requiring people to run all the way around the castle). In minor cases (like placement up against a single tree) the classic placement mechanics are fine. :)

so you will make people remove their castles because someone would have to take a extra 15 seconds to walk all the way around it
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.

I for one, find this quite entertaining.

Mook
Posts: 38

Re: Update August 6, 2017

Post#6 » August 6th, 2017, 3:09 am

Ajani wrote:
Eos wrote:
Anonymous Group wrote:what if this house that is in violation is a castle?
asking someone to tear down a castle that may not be able to be placed again is just insane :|

We will only ask players to move if the violation is severe (like blocking off a shoreline requiring people to run all the way around the castle). In minor cases (like placement up against a single tree) the classic placement mechanics are fine. :)

so you will make people remove their castles because someone would have to take a extra 15 seconds to walk all the way around it

There are zoning laws here, this isn't 'nam.
P-nut Galleryy and Eos like this.
Top

Loler
Posts: 1928

Re: Update August 6, 2017

Post#7 » August 6th, 2017, 7:46 am

back to demise casting on Test it seems.
PM me or contact me on discord mortoburger#5040
Buying List
Selling List
Trading Brsk for Arties
My vendor in Luna
Buying Tailor/Smith resets in bulk.
The Silvertiger likes this.
Top

The Silvertiger
Posts: 2435

Re: Update August 6, 2017

Post#8 » August 6th, 2017, 9:02 am

A suggestion would be staff asking the violator make their house public or else...
"If you want to change the world, start off by making your bed." -Admiral William H. McRaven
Discord Skype pastebin profile
Image

User avatar
Eos
Demise Administrator
Posts: 159

Re: Update August 6, 2017

Post#9 » August 6th, 2017, 10:18 am

Ajani wrote:so you will make people remove their castles because someone would have to take a extra 15 seconds to walk all the way around it

In theory, yes, but I just checked out all 183 castles on the shard and none of them violate the rule in such a way that we would ask them to move. Castle owners can rest assured that they can keep their spot. :)
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please page for a staff member in-game.

Thank you for your continued support of UOGamers: Demise.

User avatar
Ajani
Posts: 1380
Contact:

Re: Update August 6, 2017

Post#10 » August 6th, 2017, 1:39 pm

ALL PRAISE EOS and thank you for keeping the shard alive!
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.

I for one, find this quite entertaining.
Sgfcat, Chacal, LEAD and 2 others like this.
Top

The Silvertiger
Posts: 2435

Re: Update August 6, 2017

Post#11 » August 7th, 2017, 6:54 pm

Eos wrote:
Ajani wrote:so you will make people remove their castles because someone would have to take a extra 15 seconds to walk all the way around it

In theory, yes, but I just checked out all 183 castles on the shard and none of them violate the rule in such a way that we would ask them to move. Castle owners can rest assured that they can keep their spot. :)

You wouldn't happen to have a list of those location that you could just post for me real quick, would ya?
"If you want to change the world, start off by making your bed." -Admiral William H. McRaven
Discord Skype pastebin profile
Image

Veteran Noobie
Posts: 850

Re: Update August 6, 2017

Post#12 » October 8th, 2017, 2:19 pm

our last update was 2 months ago? and still nothing new? what does the admins do?
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!

Watch me shine, For I have been in darkness for too long.

User avatar
Ajani
Posts: 1380
Contact:

Re: Update August 6, 2017

Post#13 » October 8th, 2017, 4:25 pm

Veteran Noobie wrote:our last update was 2 months ago? and still nothing new? what does the admins do?

relocate the server so we don't disconnect every 2 minutes? I appreciate that more then an update.
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.

I for one, find this quite entertaining.

Veteran Noobie
Posts: 850

Re: Update August 6, 2017

Post#14 » October 8th, 2017, 5:31 pm

Ajani wrote:
Veteran Noobie wrote:our last update was 2 months ago? and still nothing new? what does the admins do?

relocate the server so we don't disconnect every 2 minutes? I appreciate that more then an update.


i think that this disconnect issue is caused by a bug with current game play, has very little to do with the server location.
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!

Watch me shine, For I have been in darkness for too long.

raptor-
Posts: 157

Re: Update August 6, 2017

Post#15 » October 8th, 2017, 7:03 pm

my d/c's stopped it seems well none since the chnge but may just be me
The Silvertiger likes this.
Top

Return to “Shard News”

Who is online

Users browsing this forum: No registered users and 1 guest