Shard Move - Downtime [Completed]

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kolbycrouch
Posts: 284

Re: Shard Move - Downtime [Completed]

Post by kolbycrouch »

The Silvertiger wrote:Old forums are up
Why?

Why did you take the troll this far?

What did I ever do to you to deserve this?

Can I report this?
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The Silvertiger
Posts: 4469

Re: Shard Move - Downtime [Completed]

Post by The Silvertiger »

kolbycrouch wrote:
The Silvertiger wrote:Old forums are up
Why?

Why did you take the troll this far?

What did I ever do to you to deserve this?

Can I report this?
You can, but I can't... Hey, maybe I'll have my ability to report posts back, on the old forums....
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The Silvertiger
Posts: 4469

Re: Shard Move - Downtime [Completed]

Post by The Silvertiger »

kolbycrouch wrote:
The Silvertiger wrote:Old forums are up
Why?

Why did you take the troll this far?

What did I ever do to you to deserve this?

Can I report this?
Oh and you get your 5k likes, or whatever it is, back!
Never forget June 4th 1989!
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Eos
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Re: Shard Move - Downtime [Completed]

Post by Eos »

Demise is now running from a different location (VA) to hopefully resolve the connection issues since the last move. We performed the move during server wars, so no extra downtime this time. ;)

Clients may need to be restarted before they connect to the new IP (which is 34.234.30.69) automatically.
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raptor-
Posts: 154

Re: Shard Move - Downtime [Completed]

Post by raptor- »

much love im back to 45 ping in pvp from 180-200
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CrazyAPP
Posts: 512

Re: Shard Move - Downtime [Completed]

Post by CrazyAPP »

my ping been higher, from 240 to 265, but it is no difference for me.
wish not lag and not disconnect only.
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The Silvertiger
Posts: 4469

Re: Shard Move - Downtime [Completed]

Post by The Silvertiger »

Thanks, @Eos! I hope you get to feeling better and get a vacation soon.
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Scripted U IRL
Posts: 154
Location: United Kingdom

Re: Shard Move - Downtime [Completed]

Post by Scripted U IRL »

telia.net host are trash, get something better PLEASE!
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desalonne
Posts: 439

Re: Shard Move - Downtime [Completed]

Post by desalonne »

Are you actively complaining about having an average of 100 ping? I play at 150+ ping with 0 problem. Stop being a fucking queen.
Loler
Posts: 2485

Re: Shard Move - Downtime [Completed]

Post by Loler »

i think hes complaining about the 2.5% packetloss or the 2.5% time he gets a spike of 200 ping. Which is funny because he could get packetloss or ping spikes like that pinging anything.
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Drave
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Re: Shard Move - Downtime [Completed]

Post by Drave »

I have started to lose connection and FYI the packet loss is the reason for the loss of con. Hell' frequent.
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raptor-
Posts: 154

Re: Shard Move - Downtime [Completed]

Post by raptor- »

sadly i will be done here until crashes are fixed i literally have 10 backup clients up and burn through them all in 2 minutes do to crashing server is ltierally unplayable for me atm
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The Silvertiger
Posts: 4469

Re: Shard Move - Downtime [Completed]

Post by The Silvertiger »

Eos wrote:Demise is now running from a different location (VA) to hopefully resolve the connection issues since the last move. We performed the move during server wars, so no extra downtime this time. ;)

Clients may need to be restarted before they connect to the new IP (which is 34.234.30.69) automatically.
Is Ryan looking into the continuation of issues, or did we all go back on ignore mode?

Do you think it would help if these complaints were on the main forum? If not what about if everyone posted in hybrid chat on the official UOGamers discord? Questions are to @eos or any staff members in the know.
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The Silvertiger
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Re: Shard Move - Downtime [Completed]

Post by The Silvertiger »

http://www.uogamers.com/community/threa ... es.603492/
Ryan, post: 4319437, member: 1 wrote:There are no connectivity issues.

I've told [USER=144420]@Selene[/USER] during a lengthy chat, I want to actually do a shutdown on the Demise instance, change its instance type and bring it back up. This shard is running on Amazon, it's not like it's in some "junk datacenter" or in my basement. I've also sent [USER=153480]@Eos[/USER] an email and would like to get it fixed but havent heard back yet.

We're all busy, but this is not a connectivity issue. I don't believe it's even an instance issue. Demise and Hybrid (save a few small things) run the same core RunUO. They're in the same Amazon VPC, they're in the same network... this problem is not persisting on Hybrid. When these servers with both in Amazon's Ohio region we had similar issues on both shards with disconnects and the like.

I will try to talk to Eos and see if there's something we can do to nail this down but I can assure you, Demise is not having a network problem.
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