Shard Move - Downtime [Completed]

UOGamers: Demise news will be posted here.
User avatar
Ajani
Posts: 1673
Contact:

Re: Shard Move - Downtime [Completed]

Post#16 » September 3rd, 2017, 11:24 pm

my ping did increase but not by much by about 10-15 :/
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.

I for one, find this quite entertaining.

User avatar
Amish Hammer
Posts: 1231

Re: Shard Move - Downtime [Completed]

Post#17 » September 4th, 2017, 12:07 am

Ajani wrote:my ping did increase but not by much by about 10-15 :/

Image
Image
If you need a house designed, let me know, I will design and build it for you. PM me

Discord: Amish#1299
Image
The Silvertiger likes this.
Top

Tagima
Posts: 165

Re: Shard Move - Downtime [Completed]

Post#18 » September 4th, 2017, 12:44 am

some people are freezing and need to reconnect

karik
Posts: 124

Re: Shard Move - Downtime [Completed]

Post#19 » September 4th, 2017, 1:15 am

Tagima wrote:some people are freezing and need to reconnect

same here. need to re log to fix =(

DG
Posts: 110

Re: Shard Move - Downtime [Completed]

Post#20 » September 4th, 2017, 2:59 am

Amish Hammer wrote:didnt think ping mattered on this game.

It matters a lot,especially when you are playing mages.Uo casting mechanics make ping one of key factors of pvp.
As far as i understand,when you are going to cast a spell,you first send your casting messages to server,then server sends back target cursor to let you choose a target after spell casting time is over.After that,you send target to server.The whole process takes (spell casting time) + (your ping*1.5) to cast a spell.In real gamplays you spend more time than that,becuase there are hardware reaction and human reaction time to take into account.
For example,your ping is 50ms,my ping is 250ms.So it takes you at least 250+50*1.5=325ms to cast an Magic Arrow.Meanwhile,it takes me 250+250*1.5=625ms to cast the same spell.You almost can cast two MAs before i finish one.Longer casting time not only means lower damage output and healing amounts,but also brings higher chance of being disturbed.Fizzling your spells now and then make your offensive and defensive abilities even worse.
Ping do make a huge difference for mages.Thats the reason why high ping players have to play archers or dexxers and why high ping mages looks clumsy.
coveiro likes this.
Top

DG
Posts: 110

Re: Shard Move - Downtime [Completed]

Post#21 » September 4th, 2017, 3:48 am

@Eos.I can ping the demise ip no longer.Its a pain that i cant check my network speed cuz i am using vpn and need to check which route is better.Ingame ping is not very accurate.

User avatar
Necrodog
Posts: 341

Re: Shard Move - Downtime [Completed]

Post#22 » September 4th, 2017, 4:35 am

THIS IS UNACCEPTABLE!!!!!!!!!!!!!!!

ping2.png
ping2.png (83.84 KiB) Viewed 1179 times
Image
The Silvertiger likes this.
Top

The Silvertiger
Posts: 2975

Re: Shard Move - Downtime [Completed]

Post#23 » September 4th, 2017, 5:58 am

Thank you for the effort. @Eos can you log my characters in and check their connection? :lol:
He is a genius, all threads are his, he knows the weakness. When no one replies, he will come and hit your thread, silvertiger's counter-posts everywhere, whats more he got liked all of yours, follow with the movement, not against it.

hrs024
Posts: 2336

Re: Shard Move - Downtime [Completed]

Post#24 » September 4th, 2017, 6:35 am

i keep losing conn randomly on different accounts??
DISCORD NAME hrs024 #0656

The Silvertiger
Posts: 2975

Re: Shard Move - Downtime [Completed]

Post#25 » September 4th, 2017, 2:51 pm

hrs024 wrote:i keep losing conn randomly on different accounts??

That's been happening to me for years...
He is a genius, all threads are his, he knows the weakness. When no one replies, he will come and hit your thread, silvertiger's counter-posts everywhere, whats more he got liked all of yours, follow with the movement, not against it.

hrs024
Posts: 2336

Re: Shard Move - Downtime [Completed]

Post#26 » September 4th, 2017, 3:57 pm

never used to happen to me until other day.
DISCORD NAME hrs024 #0656

hrs024
Posts: 2336

Re: Shard Move - Downtime [Completed]

Post#27 » September 4th, 2017, 3:57 pm

its constant.. like every 15-20 mins, last night my char coulsnt stay logged in for 2 minutes for over an hour i had to keep relogging
DISCORD NAME hrs024 #0656
Tagima likes this.
Top

Veteran Noobie
Posts: 860

Re: Shard Move - Downtime [Completed]

Post#28 » September 4th, 2017, 10:27 pm

I also have been having issues staying logged in the past 24 hours~ :S maybe we can get some special night sight shirt or something for having to deal with the disconnects, that would be original of uogamers...
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!

Watch me shine, For I have been in darkness for too long.

Veteran Noobie
Posts: 860

Re: Shard Move - Downtime [Completed]

Post#29 » September 4th, 2017, 10:29 pm

new ping.jpg
new ping.jpg (46.31 KiB) Viewed 1075 times
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!

Watch me shine, For I have been in darkness for too long.

Tempest
Posts: 2390

Re: Shard Move - Downtime [Completed]

Post#30 » September 5th, 2017, 12:13 am

Finally.

Eos developed a way to keep people from farming afk overnight.

Well done.
Sometimes it is better to say nothing, than to say anything at all.
The Silvertiger, Ajani and Alvin like this.
Top

Return to “Shard News”

Who is online

Users browsing this forum: No registered users and 2 guests