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Re: Shard Move - Downtime [Completed]

Posted: October 4th, 2017, 3:07 am
by kolbycrouch
The Silvertiger wrote:Old forums are up
Why?

Why did you take the troll this far?

What did I ever do to you to deserve this?

Can I report this?

Re: Shard Move - Downtime [Completed]

Posted: October 4th, 2017, 3:08 am
by The Silvertiger
kolbycrouch wrote:
The Silvertiger wrote:Old forums are up
Why?

Why did you take the troll this far?

What did I ever do to you to deserve this?

Can I report this?
You can, but I can't... Hey, maybe I'll have my ability to report posts back, on the old forums....

Re: Shard Move - Downtime [Completed]

Posted: October 4th, 2017, 3:09 am
by The Silvertiger
kolbycrouch wrote:
The Silvertiger wrote:Old forums are up
Why?

Why did you take the troll this far?

What did I ever do to you to deserve this?

Can I report this?
Oh and you get your 5k likes, or whatever it is, back!

Re: Shard Move - Downtime [Completed]

Posted: October 8th, 2017, 12:57 am
by Eos
Demise is now running from a different location (VA) to hopefully resolve the connection issues since the last move. We performed the move during server wars, so no extra downtime this time. ;)

Clients may need to be restarted before they connect to the new IP (which is 34.234.30.69) automatically.

Re: Shard Move - Downtime [Completed]

Posted: October 8th, 2017, 12:58 am
by raptor-
much love im back to 45 ping in pvp from 180-200

Re: Shard Move - Downtime [Completed]

Posted: October 8th, 2017, 1:33 am
by CrazyAPP
my ping been higher, from 240 to 265, but it is no difference for me.
wish not lag and not disconnect only.

Re: Shard Move - Downtime [Completed]

Posted: October 8th, 2017, 7:12 am
by The Silvertiger
Thanks, @Eos! I hope you get to feeling better and get a vacation soon.

Re: Shard Move - Downtime [Completed]

Posted: October 13th, 2017, 9:43 am
by Scripted U IRL
telia.net host are trash, get something better PLEASE!

Re: Shard Move - Downtime [Completed]

Posted: October 13th, 2017, 1:53 pm
by desalonne
Are you actively complaining about having an average of 100 ping? I play at 150+ ping with 0 problem. Stop being a fucking queen.

Re: Shard Move - Downtime [Completed]

Posted: October 13th, 2017, 1:58 pm
by Loler
i think hes complaining about the 2.5% packetloss or the 2.5% time he gets a spike of 200 ping. Which is funny because he could get packetloss or ping spikes like that pinging anything.

Re: Shard Move - Downtime [Completed]

Posted: October 15th, 2017, 10:32 am
by Drave
I have started to lose connection and FYI the packet loss is the reason for the loss of con. Hell' frequent.

Re: Shard Move - Downtime [Completed]

Posted: October 15th, 2017, 7:49 pm
by raptor-
sadly i will be done here until crashes are fixed i literally have 10 backup clients up and burn through them all in 2 minutes do to crashing server is ltierally unplayable for me atm

Re: Shard Move - Downtime [Completed]

Posted: October 15th, 2017, 9:45 pm
by The Silvertiger
Eos wrote:Demise is now running from a different location (VA) to hopefully resolve the connection issues since the last move. We performed the move during server wars, so no extra downtime this time. ;)

Clients may need to be restarted before they connect to the new IP (which is 34.234.30.69) automatically.
Is Ryan looking into the continuation of issues, or did we all go back on ignore mode?

Do you think it would help if these complaints were on the main forum? If not what about if everyone posted in hybrid chat on the official UOGamers discord? Questions are to @eos or any staff members in the know.

Re: Shard Move - Downtime [Completed]

Posted: November 22nd, 2017, 11:13 am
by The Silvertiger
http://www.uogamers.com/community/threa ... es.603492/
Ryan, post: 4319437, member: 1 wrote:There are no connectivity issues.

I've told [USER=144420]@Selene[/USER] during a lengthy chat, I want to actually do a shutdown on the Demise instance, change its instance type and bring it back up. This shard is running on Amazon, it's not like it's in some "junk datacenter" or in my basement. I've also sent [USER=153480]@Eos[/USER] an email and would like to get it fixed but havent heard back yet.

We're all busy, but this is not a connectivity issue. I don't believe it's even an instance issue. Demise and Hybrid (save a few small things) run the same core RunUO. They're in the same Amazon VPC, they're in the same network... this problem is not persisting on Hybrid. When these servers with both in Amazon's Ohio region we had similar issues on both shards with disconnects and the like.

I will try to talk to Eos and see if there's something we can do to nail this down but I can assure you, Demise is not having a network problem.