Update February 12, 2017 - Champion Spawns II

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Eos
Demise Administrator
Posts: 166

Update February 12, 2017 - Champion Spawns II

Post#1 » February 12th, 2017, 12:44 am

The following small corrections to the last update have been added during server wars:

  • A champion spawn that has been started by a Knight of Valor can now have its progress advanced by one candle using Valor as well.
  • A system message has been added when trying to use Valor on a champion spawn with a spawned boss.

We have been observing the changes in action since the last update, and have been looking into player feedback. The changed champion spawn mechanics to be more OSI accurate (such as random activation) will stay in place, but we are considering customizing the kill rates for Demise to be closer to what they were before. A shard poll has been started in-game to gain a broader perspective on the popularity of the new rates. Please cast your vote in-game if you have an opinion on the matter.

Furthermore, we have taken note of other related issues players have reported (such as champion bosses being too weak). We will be looking into these.
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please page for a staff member in-game.

Thank you for your continued support of UOGamers: Demise.

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royal kapero2
Posts: 780

Re: Update February 12, 2017 - Champion Spawns II

Post#2 » February 12th, 2017, 12:48 am

Eos is a lovely person, I wonder if she plays a character with a player status.
My forum warning level is [4]. I am one step away from getting perma banned on forums and in game, so please don't report my posts.
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kolbycrouch
Posts: 284

Re: Update February 12, 2017 - Champion Spawns II

Post#3 » February 12th, 2017, 1:02 am

Well it was fun to go to ilshenar this week.

Dusk
Posts: 4

Re: Update February 12, 2017 - Champion Spawns II

Post#4 » February 12th, 2017, 2:14 am

this champ update (lowering kills requirement) gave small groups a chance to get scrolls and arties without being raided all the time by larger groups that are known for using bots to report champs via email... people who were not playing the game but waiting for an email must now be logged in.

not complaining that it was too difficult before but there is a positive effect from this change, considering that staff was never able to block such bots before

luring the bosses away using boats etc... is also something that must be fixed in my opinion
good job anyway!

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Bama
Posts: 1829

Re: Update February 12, 2017 - Champion Spawns II

Post#5 » February 12th, 2017, 2:22 am

kolbycrouch wrote:Well it was fun to go to ilshenar this week.


well now you will have time to help Amish at the barn raising
Gabba Gabba Hey!!!

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Bama
Posts: 1829

Re: Update February 12, 2017 - Champion Spawns II

Post#6 » February 12th, 2017, 2:34 am

Eos wrote: The changed champion spawn mechanics to be more OSI accurate (such as random activation) will stay in place,
Furthermore, we have taken note of other related issues players have reported (such as champion bosses being too weak). We will be looking into these.


Thank you for the update
Are you going to revert when the tiers change as well?
Thanks for looking into the other issues
Gabba Gabba Hey!!!

Zmoney
Posts: 246

Re: Update February 12, 2017 - Champion Spawns II

Post#7 » February 12th, 2017, 5:23 am

back to dead trammel, its been fun while it lasted
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Tempest
Posts: 2096

Re: Update February 12, 2017 - Champion Spawns II

Post#8 » February 12th, 2017, 5:30 am

I actually like the current changes, but would prefer the boss to have higher hitpoints.

Since the recent update, this server has had the best pvp I have ever seen since the 8 years i've been on demise, it's extraordinary.

People are actually motivated to going out and working spawns instead of twiddling their thumbs wondering if someone with a bot is going to call their guild of 20 assholes to raid them.

I say keep the current kill-rates, buff the bosses' hitpoints, disable bosses from being able to be dragged onto boats, and perhaps providing the server a system message when a harrower has been activated.

Implementing changes is easy, appealing to and pleasing the player base is hard.

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Amish Hammer
Posts: 1156

Re: Update February 12, 2017 - Champion Spawns II

Post#9 » February 12th, 2017, 6:27 pm

Bama wrote:well now you will have time to help Amish at the barn raising



Please send help, its hard to do it alone.
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Shallan
Posts: 906

Re: Update February 12, 2017 - Champion Spawns II

Post#10 » February 12th, 2017, 7:41 pm

Tempest wrote:I actually like the current changes, but would prefer the boss to have higher hitpoints.

Since the recent update, this server has had the best pvp I have ever seen since the 8 years i've been on demise, it's extraordinary.

People are actually motivated to going out and working spawns instead of twiddling their thumbs wondering if someone with a bot is going to call their guild of 20 assholes to raid them.

I say keep the current kill-rates, buff the bosses' hitpoints, disable bosses from being able to be dragged onto boats, and perhaps providing the server a system message when a harrower has been activated.

Implementing changes is easy, appealing to and pleasing the player base is hard.

I just hope EOS will read this.
@EOS!!!! :)

ps. Before making changes see the spawns ppl do, see the pvp, etc. :)
I dont like OPY posts and all the drama, but with that publish i have seen more guilds doing champ instead of 3 ? Maybe 4.
Going back will get all the ppl that actually dare put foot into the fell back to tram - > farm gold afk - > buy scrolls from guidls that do them and makes prices what ever they want.

Loler
Posts: 1935

Re: Update February 12, 2017 - Champion Spawns II

Post#11 » February 12th, 2017, 7:54 pm

Also make it announce when a spawn is being worked and the location.

first red candle gained of every level it announces level location and type of spawn. thanks.
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Ajani
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Re: Update February 12, 2017 - Champion Spawns II

Post#12 » February 12th, 2017, 11:21 pm

Also announce how many people from whatever guild is online and their location
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.

I for one, find this quite entertaining.
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BCrowly
Posts: 49

Re: Update February 12, 2017 - Champion Spawns II

Post#13 » February 13th, 2017, 1:29 pm

I can share my wc API.
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pegasus321
Posts: 135

Re: Update February 12, 2017 - Champion Spawns II

Post#14 » February 13th, 2017, 3:42 pm

i voted no, but honestly as long as OPY isn't here complaining about every aspect of the server IDC if it is reverted or not.

The Silvertiger
Posts: 2500

Re: Update February 12, 2017 - Champion Spawns II

Post#15 » February 14th, 2017, 12:35 am

I voted don't care. In all honesty I think we actually do need this change. Sometimes it can be annoying to find certain 120s you may need. But, "I'm with you guys."
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