PC 5-Mod Sampire Sleeves

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Anthony File
Posts: 1445

PC 5-Mod Sampire Sleeves

Post by Anthony File »

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Arden
Posts: 1703

Re: PC 5-Mod Sampire Sleeves

Post by Arden »

5kk feels too low bc of the phys resist, but i dont think youll get much more than 5kk due to energy not being all that difficult to get on most samp suits.

pvp suits want MR2 fire/poison if i remember correctly.

Close man, diff resist and prob 100kk
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Anthony File
Posts: 1445

Re: PC 5-Mod Sampire Sleeves

Post by Anthony File »

Phy/Fire/Cold/Energy are actually all desirable mods on a samp suit.. Poison being the exception because Banes gives 36 alone.

These I posted specifically as a Sampire piece which they are, and have no use in PvP which I am well aware...
Arden
Posts: 1703

Re: PC 5-Mod Sampire Sleeves

Post by Arden »

Let me know what they sell for. Cuz I have a few pieces like it
Trojan Sales Rep
Posts: 20

Re: PC 5-Mod Sampire Sleeves

Post by Trojan Sales Rep »

Anthony File wrote:Phy/Fire/Cold/Energy are actually all desirable mods on a samp suit.. Poison being the exception because Banes gives 36 alone.

These I posted specifically as a Sampire piece which they are, and have no use in PvP which I am well aware...

physical resist less so than other, considering mace hat and spirit of totem both are high in physical and seem to be the choice of sampire.

Fire seems to be low for this to be a "sampire" piece as this template requries vamp form and loss 25 fire resist.

I seen a very similar piece on a vendor for 3kk (60 total resist) stamina 7 mana 7 lmc 7
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LEAD
Posts: 337

Re: PC 5-Mod Sampire Sleeves

Post by LEAD »

Damn fine sleeve piece.. id say min 5kk but prolly closer to 10kk... not everyone is gonna need the "average" resists on a cerain piece so diff resists here and there is a good thing
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Anthony File
Posts: 1445

Re: PC 5-Mod Sampire Sleeves

Post by Anthony File »

I'd rather chop them up than ever sell them that low, I wouldn't sell a perfect intensity 4 mod Sampire piece for less than 10kk. It's a good 5 mod piece with all of the right mods just not max intensities.
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