You do realize people usually get immediately mortalled after removing it, right? Nwo is particularly bad at this as they run basically archer alchy guys with the pb/conflag/mortal combo and try to spam it non-stop. The time between removing it and dying is usually < 30 seconds, given how big the damage per arrow currently is.Josh wrote: Nah you're wrong. Apples were designed to be more than just a mortal removal. It'd add more dynamic pvp, it would force guilds to actually sync dump and time curses instead of spamming mortal. I understand why you are reluctant to these changes, bc your guild abuses the mortal mechanic (you're not the only guild obviously, NWO and CHN definitely abuse it too).
As for timing curses, yeah, that could be a thing. I usually hold my curses for when people get stunned to guarantee they don't escape due to 70 all resists tho, so I also don't see a difference here.
The only difference I see here is me having to recast all my necro debuffs all over again because the guy can spam essentially what's a costless 1 stone almost-all-debuff removal item. Considering I am basically (if not THE) the only guy who runs a 120 necro mage in the server, yeah, I find this to be a big deal and game breaking for my template (and thus make pvp less dynamic, not more), which is already somewhat underpowered as I lack spammable and reliable heal blocks, and I'd just retire him as I already have other low necro mages that are more powerful than him if not using said debuffs.