Properties on Earrings/necklaces
- The Silvertiger
- Posts: 4469
Re: Properties on Earrings/necklaces
Could you possibly rephrase? The phrase "law is not working backwards" doesn't make sense to me. I say this not to degrade or humiliate, but to genuinely gain understanding of what you are saying or trying to say.
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
royal kapero2 likes this.
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Re: Properties on Earrings/necklaces
-modded earrings should not be added for sure.Skrillex wrote:Enable props on earrings/ enable hci shields
Why the fuck this exclusivity on this shard? I dont fucking understand, greater tokuno pigments, darkside dyes, heritage tokens ... All exclusive items fuck this.
By the way, shut up kapero .
-As per shields, they stopped implementing those on osi during ML that’s why this server stopped using them.
-Tokunos were an event on osi, demise did something to compensate.
-Darkside are dumb, I’m sure they’re meant as a gold sink. Heritage token is implemented stupidly here.
-CUB is all the time on osi, and have CUB all the time would reduce people just hoarding shit, but gms are weird.
I don’t think you should re-implement hci shields, modded earrings and shouldn’t have constant tokuno
I don’t care about darkside, they can do whatever with that, I see no reason for or against
Cub should be always, quivers we’re never meant to be hard to get.
The Silvertiger likes this.
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Re: Properties on Earrings/necklaces
Imho if you remove the phy mage di ears then you have to remove the 100 necro ears and the hci shields and the Athena armor and so on
Last edited by Ajani on February 6th, 2019, 10:30 pm, edited 1 time in total.
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
Re: Properties on Earrings/necklaces
Don’t know about removing hci shields but yea remove the earrings for sure, especially if there are some that have 100 necro (unpopular opinion: gm modded items shouldn’t exist). Modded Armor or whatever should be deleted too.Ajani wrote:Imho if you remove the phy mage di ears then you have to remove the 100 necro ears (i know who has them) and the hci shields and the Athena armor and so on
Re: Properties on Earrings/necklaces
Why? cause it is no longer obtainable? well then detele all event items. Delete glacial cus. How do we know these earrings are not event items?Josh wrote:Don’t know about removing hci shields but yea remove the earrings for sure, especially if there are some that have 100 necro (unpopular opinion: gm modded items shouldn’t exist). Modded Armor or whatever should be deleted too.Ajani wrote:Imho if you remove the phy mage di ears then you have to remove the 100 necro ears (i know who has them) and the hci shields and the Athena armor and so on
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
Re: Properties on Earrings/necklaces
Delete any house that can not be replaced when idoc'd delete any items that i can not obtain right now
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
- The Silvertiger
- Posts: 4469
Re: Properties on Earrings/necklaces
The non +100 necro modded earrings were obtained by a dungeon or treasure locked container.Ajani wrote:Why? cause it is no longer obtainable? well then detele all event items. Delete glacial cus. How do we know these earrings are not event items?Josh wrote:Don’t know about removing hci shields but yea remove the earrings for sure, especially if there are some that have 100 necro (unpopular opinion: gm modded items shouldn’t exist). Modded Armor or whatever should be deleted too.Ajani wrote:Imho if you remove the phy mage di ears then you have to remove the 100 necro ears (i know who has them) and the hci shields and the Athena armor and so on
Get rid of the 100 necro earrings [if they exist] and any gm modded items [this requires research into the logs of staff action (which do exist.)]
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Re: Properties on Earrings/necklaces
On Demise they ran it for months and months and then cut it off for years. Anyone joining Demise after they cut off ToT were way behindJosh wrote: -Tokunos were an event on osi, demise did something to compensate.
Heritage token is implemented stupidly here.
There was no runic bump at the time. So we all had 2 and 3 mod items. You know the stuff people throw on the ground now
There wasn't a loot/gold bump and an RBC sold for 25KK - 28KK
On OSI they gave every account 2 heritage tokens a year after they were introduced. On Demise like everything else you have to jump through hoops
Gabba Gabba Hey!!!
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Re: Properties on Earrings/necklaces
How do we know the necro earrings were not an event item?
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
Re: Properties on Earrings/necklaces
Wait wait wait
dont forget the luck sash
dont forget the luck sash
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
- The Silvertiger
- Posts: 4469
Re: Properties on Earrings/necklaces
The potential for wearing and the fact they were gm modded items. Maybe your friend from Texas?MB wrote:Who cares about the necro earrings if not worn anymore?
You have seen event items: 4 week bouras, statues, ds's... items that don't drastically change a character. +100 necro earrings is an item that would drastically change a character.Ajani wrote:How do we know the necro earrings were not an event item?
Because mb has commented I believe it to be a witch hunt.
Never forget June 4th 1989!
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Selling List & Vendor
"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
- Amish Hammer
- Posts: 1509
- Location: Philly
Re: Properties on Earrings/necklaces
Still looking if anyone is curious.The Silvertiger wrote:I agree. It's pretty selfish of yourself to have 20 houses whether someone is holding them or not. People like you are why Amish is still looking for Thalador.
Discord: Amish#1299
april0395 and The Silvertiger like this.
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Re: Properties on Earrings/necklaces
hci shields were crafted and an actual regular part of the game prior to whatever patch on osi. there really are tons of them left on the server...a lot with low intensities, but they are obtainable.
houses are usually dealt with when staff becomes aware of issues with them, it seems at this point there isn't any intentional staff involvement in illegally placed houses. I'm not sure, but I assume the issues arise because it's freakin hard to ensure EVERY SINGLE TILE in the game is perfectly set. hell there are tiles around that have no grass or water, just empty tiles....
The earrings...I don't know the back story/origin of them, but I don't believe specifically gm modded items that were created to unfairly benefit somebody should exist. If they're from a bug, or a glitch, or something that was later changed...shit happens. It could happen to any of us.
houses are usually dealt with when staff becomes aware of issues with them, it seems at this point there isn't any intentional staff involvement in illegally placed houses. I'm not sure, but I assume the issues arise because it's freakin hard to ensure EVERY SINGLE TILE in the game is perfectly set. hell there are tiles around that have no grass or water, just empty tiles....
The earrings...I don't know the back story/origin of them, but I don't believe specifically gm modded items that were created to unfairly benefit somebody should exist. If they're from a bug, or a glitch, or something that was later changed...shit happens. It could happen to any of us.
Ajani and The Silvertiger like this.
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- Posts: 852
Re: Properties on Earrings/necklaces
make it an event or something like a few days they are able to be looted with mods (earrings) you can put it in with cub ds and tokuno so that it is a 4 year rotation
Silvertiger trolls kids like you for breakfast. - anonymous
Money for revenge, man that's hardly an expense
Make the candles balanced
Money for revenge, man that's hardly an expense
Make the candles balanced