- The "OSI Casting" dueling option will now also affect the delayed damage of the following spells in the same way as the casting delay (i.e. adding a "random" delay up to 0.25 seconds):
- Magic Arrow
- Fireball
- Mind Blast
- Energy Bolt
- Explosion
- Chain Lightning
- Flame Strike
- Meteor Swarm
- Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.
Spells cast anywhere else remain unchanged.
Update February 22, 2019
Update February 22, 2019
The following changes will go into effect during server wars tonight:
Eos
UOGDemise - Administrator
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UOGDemise - Administrator
Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.
Thank you for your continued support of UOG: Demise.
Frasier, DG, royal kapero2 and 7 others like this.
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Re: Update February 22, 2019
not random delay for delayed spells its .25 longer flat not delayed. not sure the timer on explosion however.
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Bad Religion likes this.
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Re: Update February 22, 2019
appreciate the change.
I personally hope y’all are committed to fel-wide change and that’s what the testing is for and not for “testing to see how many people try it” because I doubt you’ll get any new players to come over to try regional casting, and I doubt it’ll get a ton of returning players so numbers will be skewed most likely.
But still I appreciate the change and you guys/gals considering osi casting even after all these years.
Thanks, friends
I personally hope y’all are committed to fel-wide change and that’s what the testing is for and not for “testing to see how many people try it” because I doubt you’ll get any new players to come over to try regional casting, and I doubt it’ll get a ton of returning players so numbers will be skewed most likely.
But still I appreciate the change and you guys/gals considering osi casting even after all these years.
Thanks, friends
Alvin and Bad Religion like this.
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- Bad Religion
- Posts: 2597
Re: Update February 22, 2019
COOL!
I was the most active pvper on the server, but havnt played in 5 days. I might hop on tonight though and try it out.
Remember no change has to be permanent, but the excitement of constant changing and additions can be.
I was the most active pvper on the server, but havnt played in 5 days. I might hop on tonight though and try it out.
Remember no change has to be permanent, but the excitement of constant changing and additions can be.
Re: Update February 22, 2019
We performed some OSI testing before implementing this change and did not observe flat 0.25s longer delays. Rather, the delays between the spells listed above going off and the damage being applied were (uniformly distributed) 0 to 0.25s longer than Demise delays. (Just like OSI casting delays.)Loler wrote:not random delay for delayed spells its .25 longer flat not delayed. not sure the timer on explosion however.
Eos
UOGDemise - Administrator
Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.
Thank you for your continued support of UOG: Demise.
UOGDemise - Administrator
Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.
Thank you for your continued support of UOG: Demise.
royal kapero2, The Silvertiger, ortiz and 1 other person like this.
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Re: Update February 22, 2019
could that be attributed to human error or ping?
PM me or contact me on discord mortoburger#5040
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- The Silvertiger
- Posts: 4469
Re: Update February 22, 2019
I'm surprised the bug I sent you via pm isn't included in this update.
Never forget June 4th 1989!
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Re: Update February 22, 2019
I see you took my idea to heart and improved on it. Interesting! Did you disable guards there as well?Eos wrote: [*]Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.
Spells cast anywhere else remain unchanged.[/list]
Lucifall
- royal kapero2
- Posts: 1081
Re: Update February 22, 2019
Not yet.. And my idea..Legacy wrote:I see you took my idea to heart and improved on it. Interesting! Did you disable guards there as well?Eos wrote: [*]Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.
Spells cast anywhere else remain unchanged.[/list]
Eos, The Silvertiger and quickdeath like this.
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Re: Update February 22, 2019
HAHAHA fair enoughroyal kapero2 wrote:Not yet.. And my idea..Legacy wrote:I see you took my idea to heart and improved on it. Interesting! Did you disable guards there as well?Eos wrote: [*]Spells cast by anyone on the island of Ocllo in Felucca will now always use OSI casting. For now, this area will serve as a testing grounds for the OSI casting mechanics. To be exact, the OSI casting region lies between X,Y coordinates (3300, 2325) and (3849, 2959), only in the Felucca facet.
Spells cast anywhere else remain unchanged.[/list]
Lucifall
royal kapero2 likes this.
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- The Silvertiger
- Posts: 4469
Re: Update February 22, 2019
Bad religion was running around, but I think he said something about ping.Bama wrote:I could use some help it's me and 3 Loop here
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Never forget June 4th 1989!
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Re: Update February 22, 2019
Went to test it...no one there...so we checked for people...ANDDDD BIG SURPRISE!The Silvertiger wrote:Bad religion was running around, but I think he said something about ping.Bama wrote:I could use some help it's me and 3 Loop here
Syn_2-22_19.56-1.jpg
8 china and 2 hz sitting at brit gate...
trash server.
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