it was a trollBama wrote:The Silvertiger wrote:corpsers
During this era reapers would move /teleport but I don’t think they do now.
Corpsers stay on the spot where they spawn.i don’t think you can get them to move.
Completed Monsters running when low video proof.
- The Silvertiger
- Posts: 4469
Re: Monsters running when low video proof.
Never forget June 4th 1989!
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- Anthony File
- Posts: 1445
Re: Monsters running when low video proof.
On Demise the monsters will flee and move in the opposite direction from their last aggressor, except for some casting NPCs which seem to get buggy and can’t decide whether they want to heal up or flee.
The video you’ve posted shows that rather than fleeing, they lose aggression after some time passes and being below a certain percentage of health. Once the aggression is lost, they just randomly walk around as they normally would if they weren’t in combat. I didn’t watch the full video as I have to go to work, but for normally aggressive monsters at what percentage of health will they begin to be aggressive again?
The video you’ve posted shows that rather than fleeing, they lose aggression after some time passes and being below a certain percentage of health. Once the aggression is lost, they just randomly walk around as they normally would if they weren’t in combat. I didn’t watch the full video as I have to go to work, but for normally aggressive monsters at what percentage of health will they begin to be aggressive again?
- The Silvertiger
- Posts: 4469
Re: Monsters running when low video proof.
I'm not sure what percentages, but they definitely flee going in the opposite direction. It's definitely kinda sketchy, tho. The casters seem to be the sketchiest as they can't decide whether to cast or flee.Anthony File wrote:On Demise the monsters will flee and move in the opposite direction from their last aggressor, except for some casting NPCs which seem to get buggy and can’t decide whether they want to heal up or flee.
The video you’ve posted shows that rather than fleeing, they lose aggression after some time passes and being below a certain percentage of health. Once the aggression is lost, they just randomly walk around as they normally would if they weren’t in combat. I didn’t watch the full video as I have to go to work, but for normally aggressive monsters at what percentage of health will they begin to be aggressive again?
My biggest takeaway from testing was the inability to get undead to flee. I recommend the shortened video, though if you watch the longer video you will see quiet a few AI differences.
Another thing is the timer is from 1 second to 30 seconds. It's random. I'm not exactly sure what causes them to flee. I got rid of my pet and didn't use summons. It wasn't just flying mobs either, so it needs a lot of testing.
Never forget June 4th 1989!
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"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
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- Gargl Kark
- Posts: 484
Re: Monsters running when low video proof.
So as this was changed now, the number of suitable spots for gold farming just went through the roof. Not judging, just noting.