I guess I'll start with a general question: Is there a way to list all properties for the 'self' object? The UOSteam documentation is helpful when it wants to be, but less so when you want to see all of your options.
Failing that, how does one get at the "Lower Reagent Cost" property? My goal is to write a script that applies to multiple characters, without forcing every character to have an LRC suit on (the script can just have them grab some reagents before they recall). Apparently it isn't as simple as:
Vampire337 wrote: ↑November 2nd, 2020, 3:22 pm
I guess I'll start with a general question: Is there a way to list all properties for the 'self' object? The UOSteam documentation is helpful when it wants to be, but less so when you want to see all of your options.
Failing that, how does one get at the "Lower Reagent Cost" property? My goal is to write a script that applies to multiple characters, without forcing every character to have an LRC suit on (the script can just have them grab some reagents before they recall). Apparently it isn't as simple as:
I'm not in love with having to do it this way, but that is certainly effective.
Interesting method of using the number of elements in the list/array as a counter. Reminds me of a story Dad told from his days in the US Army, Vietnam-era, in Germany. There was a guy who hadn't learned much German, so when the group went to the bar off base he pointed to each person he was ordering for, and repeated "ein bier", because he didn't know how to order "a round" or how to count beyond "one beer".